This will be the last update this year because I'm starting a one week meditation retreat a few hours from now (yeah, it got late again ;-) ). Most important thing are a few fixes and the new "Expert Settings" which let customize how Sliders look.
Still need to create a new gameplay teaser video with this version ... and it's late ... so ... here's the details:
- UI: Major cleanup of Pause and Settings UI (some details follow)
- Pause Menu: Added a way to cancel back to the level (instead of cancelling into the main menu which requires loading the environment again)
- UI: Renamed "Advanced Style Settings" simply to "Style Settings" to make room for "Expert Settings"; also changed the layout of the UI a little to have more clarity and better consistency between "Settings" and "Pause"
- UI: Removed "Unlock Available Story" from Settings. This wasn't really useful, consumed space and could cause confusion.
- UI: Added Expert Settings which are currently mostly used to set Sliders up the way you like them. This is super-experimental and won't stay in the game in the current form. We're looking for your feedback to shape / polish this accordingly. Ideally, we'd like to have one default style that works for most people, and options so people that like a different style can get that as well. Expert Settings also has "Song Skipping" which is what I'll be using to shoot the new gameplay trailer. Something like this will also be available in a polished form primarily for YouTubers that want to shoot a specific section of a song from different angles or in different environments.
- Level-00-Neutral (default level for osu!-beatmaps): Tweaked visuals of the orb source a tiny bit and made its location persistent, so now when you do "Orb Source Setup" in this environment, the game will remember where you put it. You can use this together with "Orb Timing" (which is how many quarter notes the orbs take to fly towards you after being created) to create different play styles and also work around sloppy physics, if you encounter them (stuff like orbs that you actually should have caught but that were not registered as such).
- UI: Removed "Score-Factor" from Orb Source Setup because we're currently not using this and will also tweak this value according to player feedback. In the current form, it was only misleading. It will return.
- UI: Moved "Orb Source Setup" button from main pause menu to Expert Settings. "Orb Source Setup" is only available for very specific environments and is also there primarily to gather feedback from players: Which is your favorite distance / location?
- Temporarily disabled skipping in levels 2 and 3 (because it was causing unexpected and ugly behavior in those 2 levels and will be fixed with the next animation update)
- osu!-beatmaps: Fixed another issue in the file scanner that was similar to the one we've had in 0.7.0. This happens with beatmaps that throw off the beatmap parser. Such beatmaps will be ignored for now and give you errors in the log but should no longer crash the file scanner.
- osu!-beatmaps: Fixed an issue when one osu songs folder has multiple audio files. Holodance was using one audio file for all, which doesn't work in this case. Thanks to Noe for reporting this one, and the file scanner crash above.
- Added a little trail effect to the controllers; this can be disabled with the particles (I'm assuming that people like the particle effects also like this little trail-effect, hope I'm not wrong but I'm sure you'll let me know if I am)
- Added full local tracking of songs played, including player movement. This last part is from a replay-feature we've had in the very first prototypes of Holodance but then broke by adding new features and never cared enough to fix it or develop it into something more solid. But that will now be coming fairly soon.