You probably have noticed that we had already changed the Holodance logo end of last year, shortly before Christmas. What we've had there was actually a kind of unpolished version of the new logo which we'll call "V5-beta" from now on. That Slider-path literally was put in only minutes before we had to finish work on it for back then (I'm sure you could tell ;-) ). Even in its unpolished state we all liked the new logo that much better than the old one that we put it both into the game and on the Steam store page kind of prematurely.
Yesterday, we finally finished the new version of the logo thanks to our designer, Antonia, who is currently working full-time on polishing some of the visual aspects of the game (the UI polishing iteration that came with the new logo was done by Jashan using inspiration from the new logo but will eventually be further polished by Antonia).
Earlier today, I (Jashan) have updated all the store art assets to the new version, and I have also uploaded two versions of the logo to the artwork section of the Holodance Steam community page. The screenshots are getting really old but that still has to wait a little.
Eventually, I also want to write a more in-depth posting about both the evolution of Holodance as a game as well as which logos we went through during the last one and a half years. It's something you can actually get a pretty good idea of when you have a look at our Holodance Vimeo channel. This channel meanwhile has 88 videos. Our YouTube Holodance Playlist even has 320 videos - but that's because it also has videos by other people as well as our more or less full list of Gamescom 2016 Mixed Reality Videos. That should actually be about 300 but apparently, we missed putting some of those into the appropriate playlists in the heat of the action.
For the sake of nostalgia, you might want to watch the very first prototype video of Holodance, which we had put on Vimeo on July 15th, 2015, long before we even got our first Vive development kit (I still used Oculus DK2 and Razer Hydra to develop and test that thing ... which was a nightmare, to be honest): Holodance Prototype - First Screencast. A lot has changed since back then, but we have just recently introduced an orb skin for osu! that kind of reminisces about those very early days.
Well, enough of that ... for now ;-) ... I need to get back to fixing bugs and adding features. But ... one more thing: Back to present, here's direct links to the current Holodance logo that you can and should use if you create anything related to Holodance (like videos ;-) ):
- Holodance Logo V5 (final) 2017-01 on Black
- Holodance Logo V5 (final) 2017-01 Transparent
And now, for real: Back to development :-)
EDIT: One more thing, while you're listening: We also have a Holodance discord channel that you can joy to "hang out" with other players and some the devs (well, one of the devs, at the moment).