Developer postOriginal post (opens in a new tab)

Holodance V0.8.4: The Level 11 Release

Ok, so after hours and hours of global team discussions, we finally realized that showing mixer values in decibels really isn't the professional way to do this. Professional audio people know that to make it really loud, you need an amp that goes to 11. See, 10, that's just too limiting. We need to be able to take this 1up. Because .... when you really want to turn it up, you know!?, when you need that extra push over the cliff, right!?, you need to go to 11! Don't believe us? Here's the proof:
https://www.youtube.com/watch?v=4xgx4k83zzc
... this guy knows how this all works. And now we do, too. Finally, you can push Holodance to 11. Show us!

On a more serious note: This version finally fixes the issue that the very first time you started Holodance (after installation), Free Mode didn't show up. This was a really nasty one and hope this never shows up ever again. Here's the forum thread we had for reporting the issue: Is the Music Library still showing up empty for anyone?

Thanks to everyone letting us know about the issue, also via Discord and Reddit.

This release also has a few cosmetic fixes for the Music Library - but this is just the beginning: Major Music Library improvements / bugfixes / polishing are coming next week.

Full Release Notes for V0.8.4

  • Audio Settings: Added a "Restore" button to restore the mixer settings to the default mix.
  • Audio Settings: We previously used a scale from -70db to +5db in the audio mixer, which probably didn't say much to most people. Now each slider goes from 0 to 10 ... no ... to 11. So you can give it that extra push over the cliff!
  • Streamer Mode: Fixed clip planes for 3rd person cameras.
  • Story Mode, Level 3: Removed additional hihats and snare that muddied the actual gameplay.
  • Music Library: Removed all instances of "SongBrowser" throughout the project - this is now all called "Music Library" or "MusicLibrary", consistently.
  • Fixed issue that could cause controllers to not show up upon startup (workaround was to switch controllers off and on again, this occurred only in a test-build; I had only seen this before when doing the restart of the game when resetting all base values).
  • Free Mode: Renamed "Virtual Clubbing" to "Retro Clubbing", because really, that's what that environment looks like. Oh, and by the way: No one told me that the lighting effects in the level are broken! This is a bit of a nasty bug because it does work well in the Unity Editor but not on builds. I'm investigating this and trying to find a fix ... but ... if something doesn't work, please let us know!
  • General UI: UI elements are now disabled during animations to prevent accidental interactions during those animations.
  • Music Library: Fixed a really strange issue with the second text-line sometimes changing its color. Turned out the red-value (1.0) was missing in one of the animations.
  • Music Library: We are now disabling the UI during animations to prevent accidental clicks during those animations. The problem with this is that in the Music Library, this made the switch to the disabled state rather jarring. So we now have a much more subtle disabled state.
  • Music Library: Navigating back (and a few other things) caused both the "Browse Music" and "Take Shortcuts" items to appear. Not anymore.
  • Music Library: Fixed issue that the Music Library came up empty the first time you started the game (ever).