We're moving fast with the Holodance Avatar System: Meet Mary and Michael, Kathryn and Barry, as well as Jane and Jessy (preferably in the desert). Together with Aika and our nameless soldier, we're at 8 avatars to choose from now. And the best news: With this release, you can now also use the Avatar system pretty well with just two controllers.
Of course, it's still best with as many Vive Trackers as you can get. Here's a little teaser video:
https://vimeo.com/244075148
If you want to see the system with just two controllers, and how Streamer Mode works, here is an (almost) completely unedited video of Jashan trying to beat Eslar's challenge on Rameses B 'Neon Rainbow (ft. Anna Yvette)' [Spectrum] 8.50. Hrishi was our Streamer Mode operator on this one. Spoiler: Jashan failed, while Eslar meanwhile full-combo'd that track ... poor developers!!! But Jashan will keep on practicing that one.
Here you go:
https://vimeo.com/244211275
We also did do some polishing on the Music Library, and added a first version of LIV SDK (we still need to polish that integration a bit, as well). First weekend of December (2./3.), we're in Berlin, with HTC, doing Mixed Reality and full-body motion capture with our Avatar system at Conrad Drone Champions League 2017 ... so, we're also busy preparing that demo (that's why the Avatar System gets so much love at the moment ... but also ... because it's so much fun!)
Full Change List
- Music Library: Fixed issue that caused first detail level of "Browse Music" to disappear when going back and forth in the levels.
- Music Library: Renamed "Take Shortcuts" to "Quick Access". We'll also move the order of the buttons / searchbox so that the searchbox is first, then Quick Access, and Browser Music last.
- Level Selection Area: The "back circles" we previously used were still from a very old version and no longer consistent with our current UI, which could be confusing especially because we use a different approach for navigating in the settings and Song Browser. "Back" in the level selection area now works the same way as in the settings / pause menu: There is a back button to the right of the title of the area. While working on this, we also made the titles more consistent with the general UI-style throughout the game.
- Level Selection Area: Fixed bug that could cause the laser pointer to break when exiting an area (Free Mode, Story Mode) while an environment / level was selected.
- Titles Style: This was mostly due to the change with the back-button, instead of having the titles with a bright turquoise on the inside, like we have it with the Holodance logo, we're now using a dark blue for the inside, which makes the outline stand out much more. The effects a lot of areas in the game, like also the modern ScoreHUD (used in Zero Distraction, Retro Clubbing, Mutant Club, Sci Fi Tunnels and Trippy Tunnels).
- Mixed Reality: Added current (= early pre-release) version of LIV SDK.
- Streamer Mode: Floor fog in Retro Clubbing still didn't work for most of the cameras. Now it does.
- Streamer Mode: Added checkbox "Switch Avatars on Rhythm", which currently switches between Avatars each bar (each 4 beats), using all Avatars that have been calibrated.
- Story Mode: Increased base volume for songs in levels 1-3 because it was a little low.
- Mutant Club: Fixed issue with audio playing that should not really play.
- Tracking: Fixed issue with old Vive DK1 controller model showing up for Vive Trackers that were recognized as feet.
- Avatar System: Fixed issue that Avatars did not turn with world for setup, so the were always forward facing according to the room setup. Now, you can calibrate them in whichever direction you have previously set up the world. You can still rotate the mirror arbitrarily by rotating the UI (so it's possible to have the mirror to your left for calibration, if you want that, for some reason).
- Avatar System: For setting things up and playing around a little, it's useful to be able to keep the lighting we enable for calibration on even after calibration, so that's now an option you have.
- Avatar System: When no feet trackers are assigned (e.g. only HMD and two controllers, or only HMD, two controllers and one tracker for the waist), locomotion is now activated.
- Avatar System: We usually set up the Avatar system in pause mode ... but IK-solving was based on deltaTime instead of unscaledDeltaTime ... fixed. Now locomotion also works properly while setting things up, even in pause.
- Avatar System: Added four new avatars, Michael, Mary, Kathryn and Barry.
- Avatar System: Added arms length slider for Avatars that support changing the length of the arms.
- Avatar System: Added two more avatars: Jane and Jessy.
- Updated SteamVR Unity Plugin to 1.2.2.