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Holodance V0.9.0b2: Bugfixes, Gun and Laserblade Mechanic Polishing

This is mostly a polishing and bugfixing release. If you have a look at the laserblade and gun mechanics, you'll see that they look and work better. If you don't like the laser "zing" in gun mode - you can now use Audio Settings to reduce the volume or completely mute it (by pulling the volume all the way down).

It's also a really important update because for some players, Holodance would get stuck after playing a song in Free Mode. Not cool - but fixed.

Also, with a change that we needed for the gun mechanic, the tutorial in level 1 in Holodance broke and didn't show any orbs. Ouch! I had tested that level but accidentally skipped the tutorial. The song worked and I thought all was good - but the tutorial was severely broken and there was no way to skip out of that. Sorry! Fixed.

I just played about an hour in most of the different environments with both the gun and laserblade mechanics ... and wow, that was fun! I really enjoyed it! Full 360 Craze will soon get a facelift because I think that's a really fun level especially with those new mechanics, but it still looks like thrown together in about an hour (it was originally planned just for internal testing, and yes, I did not spend much time on it).

EDIT: Text Search in the Music Library now works again after a hotfix - but only with SteamVR "non-beta". SteamVR beta changed something that causes clicking the textbox to show and then immediately hide the SteamVR keyboard. I'm working on a solution / workaround. For the time being, please use SteamVR "non-beta" if you use text search in the Music Library.

UPDATE: Ok, workaround / patch for the SteamVR beta keyboard issue is done - now I just need to do a build (takes about 1 1/2 hours) and upload it. Will update this news entry when it's on.

UPDATE: That new version with the fix is online now, on all branches. Please let me know in case you still run into any issues.

Full Release Notes

  • Preparations to port to Unity 2017.3: Updated to Unity 5.6.5p2, removed all warnings. Updated Volumetric Fog & Mist and TunnelFX2 to most recent versions (to fix build errors that occurred at the end of the builds ... after about 2 hours - Unity Technologies, I am not amused :-/ ).
  • Fixed Bug that Holodance would get stuck after song if writing to play list textfile failed, e.g. because no play list textfile path was assigned in Configuration.json. When either of those paths are not assigned, we now log a warning to output_log.txt during startup, and then simply not write PlaySessions.txt and PlayList_date.txt.
  • Gun Mechanic: Added new target lock styles for the drones and the "balloon orbs".
  • Orb Themes: Renamed "Gun Theme Drones" to "Gun Drones" and "Gun Theme Orbs" to "Gun Balloons".
  • Drone Orb Theme: Reduced duration of explosions to make them less distracting.
  • Audio Settings: Added Mixer Setting for Laserguns - that way, you can completely mute that sound, if you don't like it.
  • Story Mode: The tutorial in Level 1 was broken since we added the gun mechanic. Ooops. Someone reported no orbs in Story Mode but that apparently only applied to the tutorial and I missed that when I tested (skipped and didn't try again). Ouch!
  • Gun Mechanic: The colliders of the two gun orb themes (Drones and Balloons) were a little too small, making the whole mechanic just a little too strict and in some ways frustrating when you missed an orb just because the laser pointer was slightly off. The colliders are now a little larger than the actual orbs for a little more tolerance.
  • Laserblades: Turned the laser beams read, and the laserblade turquoise blue - and replaced the kind of ugly and old-school (legacy) particle effect with a proper laserblade line renderer.
  • Gun Mechanic: The laser sight is now red, because that's the common color for laser sights. The laser shooting is still turquoise blue.
  • Gun Mechanic: Made area where things to be shot arrive about 0.5 meters higher. This should prevent those things coming in on floor level in some of the environments. If you are very tall and this causes you trouble - please let us know!
  • Music Library UI: Hopefully fixed the super-annoying issue that the whole thing get stuck somewhere in the middle of its animations.

Hot Patch Release Notes

  • Music Library Full Text Search: Fixed issue that caused text that was typed to not be transmitted to the search.
  • Music Library Full Text Search: Made the "restore super-sampling" workaround more robust. The issue here is that SteamVR reduces super-sampling from the outside, so we need to check for the actual resolution and compensate for that. It's a bit hacky and wasn't reliable before. Now it is. Also, it didn't honor your super-sampling setting before and instead compensated for the default 1.0. Now we keep the resolution resulting from your super-sampling value and adapt according to that. Ideally, you should not see any change in resolution when entering text-search but there may be a framedrop due to super-sampling changing twice, very quickly (one time by SteamVR, making it all blurry, then by Holodance making it all sharp again).
  • Music Library Full Text Search: The "reset" button to reset the text search was only activated when more then two characters were typed. This needs to be active when any characters were typed. Now it is.

EDIT: When first posted, this accidentally had V0.9.0b1 as headline - it's b2, of course ;-)