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Holodance V0.9.0b3: Windows VR ("MR") and Oculus Rift/Touch Fixes

We finally have a Windows VR (called "MR" by Microsoft) testing device and ... ooops, sorry, there were some issues. Those are now fixed. I'm very much looking forward to also add native support for Windows VR and Oculus Rift/Touch but we still need to finish up V0.9.0 - but at least, with this release, the worst issues with Oculus Rift/Touch and Windows VR should be fixed.

Full Release Notes

  • Windows VR/MR: Fixed issue with Windows VR controllers not showing up.
  • Logging: Added timestamps to quite a few logging statements to have more timing info in the logfiles. Also added VR SDK, HMD and initial resolution to logfile.
  • SteamVR: Updated to SteamVR Unity Plugin 1.2.3 (most recent version).
  • Windows VR/MR: Fixed laser-pointer direction. This now automatically uses the correct value from SteamVR, so it should also correct issues with any other controllers (Touch, Knuckles, future controllers).
  • SteamVR General: We now synchronize our gameplay models with the controller models. This should improve alignment of catchers, laserblades and guns with all controllers (Vive wands, Oculus Touch, Windows MR controllers) ... but it may also change the alignment a little bit.

In-Between Release Notes

I still fixed a few issues "on-the-fly" in the previous release that didn't go into the official release notes, so here they are, for completeness:

  • SteamVR Integration: Fixed issue with the game not properly working when only a single controller was available (this broke very recently).
  • SteamVR Beta / Steam VR Keyboard: Fixed issue that currently occurred on SteamVR beta where opening the SteamVR Keyboard immediately closed the SteamVR keyboard because you were still pulling the trigger and that triggered hiding the keyboard. The good news: Our keyboard open / close logic is now much more robust and should no longer behave strangely ever. Until the next strange SteamVR oddity comes in. Thanks Valve, we love you!