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Holodance V0.9.0b4: SteamVR Bugfixes, Laserblade polishing, 360 Streamer Mode Cam

Title almost says it all: We have had a few reports about issues with the last b3 update. Unfortunately, I wasn't able to reproduce any of those but I have received some very helpful logfiles and this patch should fix most, if not all of these issues.

While I was at it, I also polished the laserblades a little bit, and added a new 360° camera for Streamer Mode that circles around you. This also auto-activates when Time Dilation and Switch Cams in Rhythm are active and the time slowed down below 80% of normal speed. This feature will probably still get some polishing, I think it's kind of cool but not quite there, yet - but the bugfixes were too important to not push this online ;-)

Full Release Notes

  • SteamVR: OpenVR now supports 64 devices - up until 1.2.2 it was only 16 devices; that caused trouble in some of our code which could cause tracking to break.
  • SteamVR Integration: Made level loading more robust for cases where assigning the skybox failed for some odd reason.
  • Analytics: Improved analytics to gather data on used HMDs and play styles (casual, laserblades, guns and so forth).
  • Laserblades: Improved laserbeam deflection effect.
  • Laserblades: Replaced the ugly handle with a nicer one.
  • Streamer Mode: Added 360° camera that rotates around the player. This is now automatically activated when the player uses "Switch Cameras on Rhythm" and time dilation is active.
  • Psychedelic Mode / Bullet Time: We originally had the term "Time Dilation" for the slow-down at events from Psychedelic Mode. But Time Dilation now refers to the game mechanic where time slows down based on player movement, so the wording in Psychedelic Mode has been changed.
  • Time Dilation: With guns, the time dilation feature didn't really work well because there is usually a lot less movement, so for the gun mechanic, we now use the head speed and hand rotation in addition to just the hand velocity.