We're putting this back on the default branch. If you see a crash when entering Level 1 (or when you start the game for the first time, which will take you right into level 1), please make sure to report this in this thread: Crash at launch. EDIT: We know now that this seems to be happening only on AMD GPUs, and probably all AMD GPUs and can finally also reproduce the issue in-house which hopefully lead to having a fix very soon.
If you're playing the game for the first time and this happens to you, please use the branch beta-r54b-unity535 for the time being, or at least for playing Level 1. In case you've never tried using a "beta-branch" on Steam, here's a guide that explains how to opt-in: Opting In and Out of Steam Client and Product Betas. We're still in the process of isolating this crash back which we so far had one actual report of (but we want the game to never crash for anyone).
This version has much improved gameplay in Level 10, and a few small fixes.
- This solves the sporadic issue where sometimes, the dragon was very close to the player through the whole song and the orbs were extremely low. This was due to a bug in the height recognition that we fixed - the game thought you were only 10cm tall ;-)
- Try Level 10. We won't spoil this. But be aware: This has gotten much closer to the final version of Level 10 with this update. Good luck. You will need it!
- Improved how laser pointer cursor for In-VR UI works: Previously, the cursors were instantiated and destroyed when an In-VR UI become active, and there was apparently a one frame delay between creating those cursors and putting them to the correct position - this resulted in a turquoise one-frame flash each time a UI became active. Now, they are kept in the scene (which saves some instantiations) and activated only after their pose and scale were properly updated.
- Updated Unity Standard Assets to those that come with Unity 5.4 beta 24
- Updated PlayWay Water to V2 beta 2 ... tried a few things to fix the crash bug but to no avail :-(
- Fixed minor issues in level loading procedure