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Holodance V0.8.0c8: A few small Mixed Reality fixes, Catching Orbs with Feet!

We've had five Vive trackers for a little while and already finished quite a bit of work for the upcoming avatar system. The avatar system is not ready, yet, but when you have two Vive trackers for your feet, you can now play beatmaps with your hands, head and feet. Sounds crazy? I still need to practice this, and some prior martial arts also certainly does help - but here's a video:

https://www.youtube.com/watch?v=JVx3Q2CVop0

Quick instructions:

Attach the trackers to your feet. Switch them on, make sure they are tracked. Have the controllers in your hands, start the game. Holodance will recognize the trackers also when you switch them on while the game is already running but just to be sure, have them switched on right away.

Once in the game, enter the Pause/Settings screen by pressing and holding the menu button for about a second. In the left area, you'll see a new button "Assign Tracker Roles". Holodance does this automatically when the trackers show up but when you press this button, it will also show what "roles" are assigned to each tracked device, so this helps to make sure everything is set up correctly.

Then, use the button "Finetune" to move the target area (where the orbs arrive) down a little bit. This makes it much easier to catch low orbs with your feet. Moving up and down works by holding the touchpad pressed and moving the controller.

Then play a song and enjoy! And let us know how you like it!

We had a few more minor changes, here's the full list, as usual:

  • Mixed Reality: The flatscreen UI now automatically is moved to the bottom right quadrant when mixed reality is activated. Before, the UI was broken (and barely usable) in that state, which was a problem especially when using Party Mode.
  • Mixed Reality: The loading screen for Mixed Reality did not scale down properly which always resulted in a very ugly MR view while changing environments. That screen now is relocated to the lower left (background) quadrant while loading, so the player stands before that screen.
  • Added some logging to MoveGameWindow for debugging an issue with one player.
  • Completely re-designed how tracked input is working in Holodance. Decoupling ... I just say "decoupling" ...
  • Added feet tracking to Holodance using Vive trackers. You can now catch orbs with your hands, your head ... aaaaahhhhnnnd ... YOUR FEET!