We've been refining the interface, which goes hand in hand with polishing gameplay.
INTRODUCING...
First up is the title screen. We're still figuring out what the "tutorial" is...

...some people like a tour guide, others like a simple instruction card--the type you see on real pinball machines. Which way do you think it should go?
SCORING
Part of the reason for all of this HUD work is the deep scoring system DEMON'S TILT has. You can see from our HUD revisions that there are a various bonus and jackpot indicators.

Really keeping track of how this stuff works will keep you in the upper echelons of the leaderboards

We're working on an overall level of polish to the interface so it's just as easily navigated with a mouse as it is with a controller.
RUMBLE
Speaking of which--we're also figuring out best practices for adding rumble to the game when using a pad that supports it.
As usual...
