The initial playtest of any game is a nerve wracking experience, since it’s the first time the game has been played by people outside of the development team. Often, developers are too close to the game to notice flaws, or even how good a game truly is.
The first round of feedback from early playtests has arrived and the results are very encouraging!
We’re integrating the first round of feedback into the project, along with the milestones we need to complete before the first public release.
Stay tuned for more Demon’s Tilt developments!
ːsteamhappyː
