Source: Steam Community (opens in a new tab)
Changes:
- Matchmaking improvements for more balanced teams.
- Wing of The Hill backfill improvements.
- Wing of The Hill scoring gain decreased slightly.
- Pigeon primary fire attack 1 damage reduced from 35 > 25
- Pigeon primary fire attack 2 damage reduced from 45 > 35
- Indicator UI improvements on Owl, Toucan, Magpie
- Reduced tazer stun duration from 4s to 2.5s
- Killstreak progress now survives death, allowing rewards to be earned across multiple lives. Nuke still requires 25 direct kills without dying.
- Increased Killstreak score requirements: Minimap Jammer 150 → 250, Tazer 250 → 400, Eagle Missile 350 → 700, and Guano Strike 400 → 900.
- Can now emote whilst on the wire in-lobby and in the post-game.
Bug Fixes:
- Fixed a bug on controller where the tazer would fail to fire after using it once.
- Fixed a bug where the map that won the vote wouldn't be selected.
- Fixed Up and Jump being unable to share a custom key or mouse button, including right-click.
- Fixed Feather-to-Golden Egg Crate exchanges getting stuck on a previous order, including after restarting the game, and preventing the exchange menu from closing.
- Fixed an issue that could leave Egg Crates unavailable after a service restart.
- Fixed nest beams not showing on avatar
- Fixed Magpie’s Territorial Reversal consuming its cooldown when blocked from activating during Swooping Season’s dash.
- Fixed RMB cancellation interfering with Q’s movement.
- Improved Magpie late RMB recast charging, allowing full charge plus 0.35 seconds to release.
- Fixed Magpie’s RMB sometimes dealing no damage or failing to grant an extra use when primary fire overlapped the hit.
- Fixed Magpie’s RMB sometimes dealing no damage and losing its next use when quickly recast after being parried.
- Fixed expired match invitations leaving players unable to backfill into an ongoing match after requeuing.
- Fixed Magpie losing its remaining RMB uses when holding LMB as an enemy parries the RMB hit.
- Fixed free-look changing movement direction or losing climb/dive pitch. Releasing free-look now returns the camera to its original horizontal and vertical angle.