Hello everyone,
In April we focused on improving first impressions and implementing core systems. Here are the key updates:
First Location We completely reworked the very first location that was previously shown. We moved to a more minimalistic and simplified visual style. Reduced visual clutter, significantly improved spatial readability, and made navigation clearer and more intuitive from the very first minutes of the game. Inventory System Added a full inventory system featuring a clean, intuitive interface with detailed item icons and descriptions. Item System Implemented the base item system. Every object in the world now has its own purpose, value, and potential uses - both in exploration and in dialogues.
Script and Opening Rewrote the beginning of the game and progressed further with the story. The script now flows more naturally, and the opening feels less drawn out.
UI Update Made small but important font adjustments across the entire game. Improved text readability and visual harmony.
Audio Added two new soundtrack tracks for different atmospheric moments in the game.
These changes are aimed at increasing overall comfort, clarity, and project quality. Development continues across all areas.
In the upcoming reports we plan to show more gameplay and new areas.
Thank you for your attention.
