This update focuses on gameplay improvements based on recent playtest feedback, with a strong emphasis on end-of-round pacing and mana economy as matches progress.
Thank you to everyone who participated and shared feedback!
Gameplay Updates
New Event: LAST STAND
End of round duels often resulted in players waiting on mana regeneration and relying heavily on basic attacks. To address this, a new LAST STAND event now triggers when the match reaches its final two mages.
- A new LAST STAND UI prompt appears, displaying the names of the remaining duelists.
- New announcer voiceover lines have been added to introduce this phase.
- Mages receive a surge of arcane power:
- 100 mana restored instantly
- 3 mana per second for the remainder of the duel
- This surge comes at a cost:
- Mages suffer a 5 HP per second health drain until the round concludes
- The Arcane Well (center health and mana buff) is removed during LAST STAND.
- The nine center platforms remain intact during this phase.
- Victory must be achieved through damage or by knocking your opponent off the arena.
Platform & Blink Adjustments
- Players can no longer blink off the arena.
- Blink now requires a valid platform tile.
- If a blink fails, no cooldown or cost is consumed.
- Platform tile wobble duration increased from 1.6 seconds to 2.4 seconds.
- Wobble intensity now ramps up over time, with enhanced particle effects.
- Player crosshair enhanced with warning indicators:
- Orange when standing on a wobbling platform
- Red while falling
Additional Gameplay Improvements
- Reduced mana cost of all Round 1 basic attack projectiles.
- Costs now range between 11 and 14 mana
- Base mana regeneration reduced from 5 per second to 3 per second.
- Reduced the size of UI elements:
- Resource bars
- Ability hotbar
- Item inventory
- Arena walls are now destructible:
- Base wall HP is 1200
- Health bars appear when walls take damage
- Ability and item tooltips can now be viewed:
- From the hotbar during the selection phase
- While dead
- Ability 5 (R) now has a secondary keybind on Mouse Button 4.
- Improved round of end UI.
Balance Changes
Abilities
- Split Shot
- Side projectiles no longer collide with other projectiles
- Side projectile damage reduced to 15
- Terra Lance
- Cooldown reduced to 5 seconds
- Execution Shot
- Cooldown reduced to 6 seconds
- Encore
- Mana cost reduced to 26
Items
- Soulthread Staff
- Mana on hit reduced to 2
- Wardbreaker Vestments (Chest)
- Knockback resistance replaced with buff duration
- Sanguine Gloves
- Mana on hit reduced to 3
- Canneler’s Bracers
- Mana regeneration reduced to 3
- Bloodbound Boots
- Mana on hit reduced to 3
- Mystwalker Boots
- Mana regeneration reduced to 3
Bug Fixes
- Players can no longer generate life or mana on hit from dead players.
- Fixed an issue where some visual effects were not displaying correctly on bots.
Known Issues
- An ability cooldown issue may infrequently cause skills to continue counting down into negative values.
- The UI has been fixed
- The underlying issue preventing the ability from casting is still being investigated
