The hotfix addressing the recent match start and spawn initialization issue is now live.
This update stabilizes:
Client joining and match start flow
Player spawning after arena load
Loading UI behavior for joining players
Player name initialization across host and clients
Party host match start reliability
The fix has been validated in both solo play and online matches, including cross-device testing (PC + Steam Deck).
If you continue to experience issues, please submit a bug report using the button in the main menu, or feel free to join our Discord to provide feedback directly.
Known Issue:
Steam Deck players may still experience performance or latency spikes during online matches. This appears to be device-specific and will be an upcoming testing focus.
New playtest signups will reopen shortly.
Thanks again to everyone for your patience and for helping stress-test Spellfall’s multiplayer systems!
