OUR DEMO WAS WAY TOO BIG
At first, we thought making a big demo would be a great idea. I basically packed in most of the core features from the full game because I wanted players to really see what they’re getting.
After about a month, we realized that was a mistake.
What we learned:
Big demos can be exhausting — especially for difficult games
If you show too much, you kill some of the surprise for the full release
A short demo works better, you can tease people and leave them with more interest
Most players won’t finish a long demo — and on platforms like Steam, completion data matters
A demo should leave people wanting more, not feeling done.
If the demo is too hard, players might assume the full game isn’t for them.
So what did we do:
We ended up heavily trimming the demo down and even added an easier level. We relied a bit more on playtesters feedback and can proudly announce, the new demo will be up between february 16 and february 18 2026.
Comparison of Before and After:

