Hello!! New year, new game, More to fix, much to do. We jumped through 1.5 to 1.6 and are now live with a new trailer! There are minor bug fixes, big updates, improved level design, I've learned a lot, courtesy of View game pageJust want to start out by saying, I do not deserve this level of advice !! This is a great video about a lot of the things i tried to work on, and my game in the video! I have done more research! tried to stick to a cohesive design, found a beautiful explanation for how rooms should be simple enough to write as almost a formula, PLAYER VERB NOUN. Believe it or not that has been my greatest help in designing clearly specific objectives and rooms! I worked on quality, immersion, and story telling! It should feel more smooth, be less space on your storage, and just a few more steps closer to a real game! Please let me know what you think! I welcome all feedback and support or negativity!! Please come roast me and I will try to impress you!
On the side: This game inspired me to donate and give more to the world, I succeeded in my objective set on December 13th. To purchase and deliver 1920 Water bottles to my closest food bank. I still plan to give 6 dollars from every sale of the final game to the exact same cause, and try to make it rain around the world!
https://www.instagram.com/p/DSN8HFSDR2N/?next=%2Fastropelionlabs%2F
And I got delivered to https://www.philabundance.org/

One entire pallet of water!! to put my money where my mouth is! 
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Source: Steam Community (opens in a new tab)
