📋 STELLA INCUS - PATCH NOTES (v1.0 → v1.3)
Release Date: December 3, 2025 Days Since Launch: 8 Total Updates: 3 major patches
🚀 VERSION 1.3 (December 11, 2025)
🔧 BUG FIXES:
Fire Hose:
Fixed second pickup failure after connecting to hydrant (collision response issue - now uses ECR_Overlap)
Fixed hose becoming unpickable when attached to hydrant (removed AttachToActor call)
Added cable collision to prevent clipping through ground
Hydrant:
Auto-disconnects hose when using wrench to disconnect pipe (no more stuck hoses)
Delivery System:
Fixed truck spawning on top of objects (now checks 6 spawn positions)
Fixed forklift spawning inside truck (increased distance to 1600 units)
Fixed forklift physics teleportation (proper ETeleportType::TeleportPhysics)
✨ NEW FEATURES:
Delivery System:
Truck spawns at player location + 700 units forward (mobile jobsite delivery)
Forklift automatically teleports next to delivery truck
Collision-aware spawning system (tries multiple positions)
Carry System:
Per-item transform settings (location/rotation/scale offsets)
Configurable in editor per item class
ApplyCarryTransform() system for precise hand positioning
Dialogue System:
Audio interrupt on Space press (cuts off voice lines)
Prevents spam-jumping through tutorial dialogue
Natural punishment for impatient players
🎨 POLISH & CONTENT:
Visual:
Blue material for stuck pipes (instant visual feedback)
Water spray particles on screen
Forklift/character switch icon (dynamic based on current vehicle)
New fire hose mesh
UI:
Forklift control menu when driving
Clear WASD/control display
Audio:
Sound design pass (dripping, water flow, etc.)
Tutorial voice line improvements
🔨 SYSTEM IMPROVEMENTS:
PlayerInteractionComponent:
Debug logging for interaction issues
Better hose detection logic
Carry transform system integration
ShopManager:
Smart spawn positioning (checks collision)
Forklift search by exact name "BP_RealForklift"
Multi-position fallback system
DialogueManager:
Audio component tracking
Proper cleanup on dialogue advance
Spam prevention
🎯 VERSION 1.2 (December 9-10, 2025)
"The Nine Fixes Update"
🔧 BUG FIXES:
Escape Menu:
Fixed ESC not closing menu on second press
Menu now properly toggles open/close
Added restart button to menu
Tool Interaction:
Switched from line trace to sphere trace for all tools
Increased hit detection radius (easier to connect pipes/hydrants)
Fixed "aiming for single pixel" hitbox issue
Audio:
Fixed overlapping voice lines in tutorial
Implemented audio queue system with IsPlaying flags
Trigger boxes now check global audio state before playing dialogue
Auto-revert to present time outside trigger zones
✨ NEW FEATURES:
Magnet Boots Clarity:
Added blue glow effect when looking at magnetic surfaces
Teleport sound effect on boot activation
Icon indicator for magnetic surface detection
Fixed confusion from 2 playtesters about boot mechanics
Pipe Overlay Tool:
Real-time status display (Mounted/Connected)
Shows pipe state within 25 units
Visual feedback replaces need for success sounds
Clear indication of pipe connection status
Minimap System:
Active radar implementation
Camera-based scanning above player
Broadcasts real-time environment data
Top-right corner display
Animation System:
Different wrench animations for left/right click
Neutral shrug animation when not holding items
Context-sensitive player actions
🎨 CONTENT UPDATES:
Tutorial:
Centered Major Pain dialogue text
Removed "granny joke" wall text
Added clear pipe repair instructions: "If you accidentally broke pipe, use replacement pipe to fix"
Better visual contrast for wall-mounted text
📊 QUALITY OF LIFE:
ESC menu behavior standardized
Tool interaction success rate improved dramatically
Visual feedback prioritized over audio cues
Tutorial clarity improvements based on playtester feedback
🏗️ VERSION 1.1 (December 7, 2025)
"The Octagon Transformation"
🎨 MAJOR CONTENT OVERHAUL:
Facility Redesign:
Complete rebuild of main facility from basic warehouse to new structure
4-day development sprint (weekend warriors unite!)
Professional architectural aesthetic
Improved spatial design and navigation
Visual Upgrades:
Custom asteroid belt mesh support
Enhanced star chamber visuals
Improved lighting throughout facility
Better environmental atmosphere
🔧 BUG FIXES:
Power Core System:
Fixed gas loading issues
Power core spawn now configurable
Asteroid belt generation improvements
Performance:
Optimized facility rendering
Better collision meshes
Improved navigation mesh
📦 RELEASE LOGISTICS:
Uploaded as "Rev2" to Steam
Found and fixed 4 bugs during upload process:
Star spawn delay needed
Major Pain timing issues
UI scaling problems
Build packaging errors
Created 250MB 60fps trailer (crispy smooth quality)
Published December 7 @ 7:24pm EST
🎮 VERSION 1.0 (December 3, 2025)
"Initial Release"
🚀 LAUNCH FEATURES:
Core Gameplay:
Warehouse maintenance simulation
Fire suppression systems
Pipe connection mechanics
Cat rescue missions
Forklift operations
Delivery truck system
Pallet management
Power core generation minigame
Major Systems:
Magnet boots (gravity defying movement)
AI god boss (Ak Thuol)
Star maintenance core loop
Tutorial with Major Pain
OSHA violation mechanics
Overtime penalty system
Phone app interfaces
Environments:
Tutorial facility
Main octagon facility (post-v1.1)
Void cat tea party area
Multiple interactive zones
Tools & Equipment:
Fire hose
Wrench
Replacement pipes
Water tanks
Pallets
Forklift
Delivery truck
Audio:
Major Pain drill sergeant voice lines
Ak Thuol AI god dialogue
Environmental sounds
Tutorial narration
Pricing:
$15 USD base price
$10.50 after Steam 30% cut
Demo available
📈 STATISTICS SINCE LAUNCH:
Days Live: 8
Major Updates: 3
Total Bugs Fixed: 15+
New Features Added: 12+
Playtesters: 3 (2 completed, 1 pending)
Impressions: 17,000+
Store Visits: 1,000+
Active Development: Daily
🎯 KNOWN ISSUES & FUTURE PLANS:
In Development:
Time manipulation mechanics
Planet heist sequence
Space ship flight
Additional puzzles using gravity/time powers
More content post-tutorial
Playtester Feedback Integration:
Continuous iteration based on user reports
Active community engagement on Reddit
Daily content updates on social media
🙏 SPECIAL THANKS:
Tester 1: Detailed feedback, multiple playthroughs, constructive criticism
Tester 2: Helped identify edge cases
Tester 3: Pending feedback
Reddit community: Constant support and encouragement
Everyone who wishlisted and followed development
📱 FOLLOW DEVELOPMENT:
Steam: Stella Incus - Space Warehouse Simulator
Demo: Available Now
Full Release: TBA 2026
Next Fest: February 2026
