WE'RE BACK FROM GDC! WHAT ARE WE UP TO NOW?
We've slept off the jet lag and came out of our In-and-Out Burger induced comas and are ready for the final stretch. We release next Friday!
Today we released a build to the beta testers that fixes a few major problems we saw a lot of players having. One is that when players died, they would lose all their loot! Now we added a loot bag to keep body parts and torches and doors in. How does that all fit, you ask? WELL STAHP. IT'S A SECRET.
And to make dying even better (wait a second....) the chest works now! So before you go adventuring, make sure you lock up all your junk. Don't blame us if you lose your loot bag in the middle of the night and can't find it again.
FULL PATCH NOTES:
- Revamped the tutorial.
- Chest is functional now. YAY.
- Added loot bags on player death.
- Crafting can now create a stack if shift is pressed.
- Some crafting recipes now yield multiple items.
- Rebalanced crafting recipes.
- Increased size of vine.
- Corrected ruins giving the wrong stones on breaking, and increased amount given.
- Fixed silica and iron ore sizes.
- Greatly reduced trample damage.
- Multiple mouths now do not always all bite at once.
- Increased door interaction range.
- Fixed incorrect footstep sounds from playing.
- Removed scroll bars from inventory if it is not needed.
- Fixed bug where players could still pick up items when they do not have room.
- Added ability to drop an item from inventory by selecting the item and clicking off of the inventory.
- Fire damage removed on death.
- Fixed bug where alive creature’s parts were being highlighted.
- Added message to loading screen.
- Added creature eggs to the environment.
- Added more silica ore to the environment.
Here's a Team CHKN selfie and Kate with the guys from Butterscotch Shenanigans! They were hilarious and said CHKN would do great.
