CREATURE PARTY.
Hey Beta Testers!
We have a release candidate build on Steam. We are one day away and we would like your help working out any final kinks! We changed a lot, our egg is about to hatch into an actual game. *screams internally*.
Here are the patch notes for the release candidate build:
- Underwater effects, swimming and drowning added.
- Pet and slap buttons swapped.
- Performance optimizations.
- Fruits now spawn every 20 minutes.
- Creature species memories reset with new game.
- Water now lit properly.
- Ambient environment sounds added.
- Fixes to saddle riding.
- Fixes to creature movement speed calculation.
- Player should no longer respawn in dead animation state.
- Loading screen added as game loads from a save.
- Fire sound effects added.
- bug where everything would be set on fire resolved.
- Lantern orientation in players hand fixed.
- Removed starvation, day/night cycle, drowning, and stamina from creative mode.
- Torches now degrade with use.
- Torches and fire go out underwater.
- Vine now degrades when used as a leash.
- Tree trunks no longer preview
- Creative Mode creature egg now creates all creatures, and at random.
- Added item tab filters to creative mode inventory.
- Added two slash commands; /time 0-24 (each number is an hour of progression), /mode creative or adventure. Use enter to bring up input menu.
- AI now takes into account creatures speed when pursuing a target.
- Fix to null error break networking.
- Fix to life block rotations.
- Food restores health in creative mode.
- Added multiple save states.
If any of you beta testers have a chance to play, please let us know in the forum if you have any issues! See you tomorrow when we release! AAAAAAHHHH!!!!
New creative mode onboarding and tutorial prompts.
Eggs now spawn every type of creature at random.
