Exactly a year ago John and Roman had this crazy idea to make a game about building creatures that have intelligence. One year later, our game (and our team) has morphed from four people working on a tech demo to ten people releasing CHKN on Early Access. What a year it's been!
Team CHKN would like to thank anyone who made a video, sent us feedback, laughed at our weirdness, made amazing creatures, helped us get Greenlit, voted for us on IndieDB and stayed with us from the beginning or just joined us today! We have an even crazier road ahead of us and we are excited to have you along for the ride.
PATCH NOTES FOR v0.1.0:
- fix to life block rotations.
- fix to missing chunks.
- limbs now attach to limbs correctly.
- saves more robust.
- bed sets respawn point.
- squash item offset fixed.
- loot bag doesn't spawn if no items in inventory.
- fix to furnace, chest, doors, workbench, campfire, fruit iterations.
- fix to unlimited items.
- chemistry table removed for now, since it wasn't working yet.
- pet tag offset fixed.
- renamed items with correct names.
- fix to tree fruits that were not showing.
- allow editing of untamed creatures in creative mode.
- crafting UI optimized and polished.
