✅ Important Notice: The Save System is Back! Thank you for your patience! We are thrilled to announce that the save system is now fully functional. Your progress will finally be saved, meaning you can safely explore the world without losing your hard-earned loot.
💾 Save System Restored & Expanded
Progress Saved: Your inventory, location, and world progress are now saved correctly.
World State Persistence: Defeated dinosaurs now stay dead when you reload your game.
Weapon Saving: Weapons you have picked up are now correctly stored in your save file.
🪓 Brand-New Melee Combat
Melee Weapons Added: Run out of ammo? No problem. You can now equip and fight with melee weapons!
Dino Hit Reactions: Dinosaurs now physically react to being hit by melee attacks, making close-quarters combat feel impactful and dangerous.
🛠️ Gameplay & Interactions Overhaul
Remote Pick-up Bug Fixed: Fixed a hilarious but game-breaking bug where pressing 'E' and walking 100 meters away would still automatically pick up the item.
Crate Interactions Improved: Fixed positioning issues when interacting with crates and ensured the 'E' prompt displays correctly.
Door Interaction Tweaks: Fixed several doors that couldn't be opened. Added the missing 'E' interaction prompt to the Diner door, and fixed a bug where the interaction widget would stay active on double doors.
Card Readers & Puzzles: Card Reader doors now function as intended, and the code puzzle at the Diner has been repaired.
Messages UI: Cleaned up and fixed several on-screen notification messages.
🔫 Weapons & Animations
Fluid Animations: Fixed a glitch where the character would awkwardly holster a weapon, return to a combat stance, and then play the keycard swipe animation.
Keycard Visibility: Fixed an issue where the keycard was incorrectly visible while holding a pistol.
Projectile Physics Fix: Fixed a bug where fired bullets wouldn't carry the correct momentum/trajectory when shooting while moving.
🎨 Graphics, Environment & Visual Fixes
Blood Effects: Fixed an issue where blood effects/decals would stay visible forever. Also fixed a bug where blood decals were missing on walls after a hit.
Nanite Fixes: Repaired visual Nanite rendering bugs on the garden fences in the Village.
World Detail: Added a missing stone structure near Gate A.
