We’re going straight into the core of the game.
Not small tweaks.
Not minor polish.
We’re rethinking the entire combat feel.
What we’re working on:
Rebuilding combat pacing and encounter logic
Creating new animations for existing characters - attacks, hit reactions, transitions
Prototyping new heroes with distinct playstyles
We want every hit to feel impactful.
More tension. More weight. More meaningful decisions.
Now it’s your turn.
What makes combat truly satisfying for you?
Speed or weight?
Combos or tactics?
Pure skill or crazy builds?
Drop your thoughts in the comments. We’re listening.
