Clearer Progression & Planning
Locked buildings now appear in the Buildings palette (dimmed), so you can see what’s coming
Hovering a locked building shows exactly what you need to unlock it
Improved Notifications
Stall messages now clearly explain the problem
Example: “Water Treatment Plant stalled: needs 3 inputs”
Improved Tutorial & Onboarding
Clear explanations for why buildings stall and how to fix them
Better guidance on unlocking new buildings
Improved incident explanations so you know how to respond
More directed early-game goals to help you build efficiently from the start
Bug Fixes
Fixed workers carrying over from previous sessions into new games
Fixed notifications from previous sessions appearing at game start
