Developer postOriginal post (opens in a new tab)

SAF Hotfix Update

♫ We forgot, we forgot, we forgot that you were here! ♪

It's high time for an update; and so we want to let you all know that we're still here working on the next big update, and to inform you of what we are getting up to.

But first up....

Hot Fix


We've just released a hot-fixed version (v.14.d), with a few big bug fixes (massive thanks again to those who brought those to our attention). The major ones are related to online and re-matching in general, so now inviting friends to play online should be working fine.

Unfortunately, what we are working on is not quite ready yet, but we didn't want to leave the game with these glaring problems so we thought better to fix them now by releasing this patch.

The next major update:


As we have mentioned before, we're going over the whole of the game and reworking/rewriting it for the better. This includes both UI and the game play, taking into consideration the mountain of feedback on the steam forums and what we have collected internally.

Things are shaping up well and we will release this new version for testing soon. We don't want to release it as the main public version until we (and more importantly, you lot) are happy with it. Meaning, no bugs and great game play.

A sneak peak at the new UI (work in progress) - Feedback is very much welcome.

As for where we are at with the game play; we've reviewed a large majority of the physics and animations, and are working towards a more dynamic AI (both for your team mates and CPU opponents). Also we've been working on new in-match graphics and working towards a couple of new modifiers too.

We've also added celebrations which are quite fun (not so much for the conceding team however)

Too much?

We believe SAF can be a brilliant game and we are 100% committed to getting there.

And finally...

EGX Rezzed

We've been invited back to show SAF at EGX Rezzed in London, so if anyone is about, come on over and say hello!