
Hello folks!
January felt like little process was made until I see the bullet list of what was worked on:
Feature work
- FPS improvement is substantial (when testing on the devices I own, it was ~33% better)
- Steam cloud saves are working
- the dice UI has been condensed to help with an understanding of the "board state"
- I've lengthened the floating text time to 2s after getting feedback that 1s was too short
- I've included damage numbers for ED/HD (in that order). This should also help with understanding the board state better enemy UI now appears during dice roll phase
Bug fixes
- auto-detect visual settings were not persisting correctly (they are now)
- customized visual setting UI was not persisting under certain conditions (they are now)
- fixed having to click once on the start screen to give the app focus (it has it from the beginning)
On the business side, I organized as a business. This has eaten up quite a bit of time and will continue to do so but is a requirement for the game.
January was a good learning period to determine how much needs to be taken care of for the business admin so that I can spend the rest of time doing game dev. Finding that balance was difficult, but I'm getting better at learning this.
Thanks for following, everyone!
