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Ship balance pass 1 & Bug voting

Hey guys!

We've been hard at work since 3.0 launched dealing all of the bugs that came with it, fixing roughly 33 major bugs that took priority over all else. You can read more about it here:

http://steamcommunity.com/games/Blackwake/announcements/detail/1667893770970601591

We also want to announce that now that things are in a more stable place we will be going back to a more organized patch schedule. We are still balancing the gameplay of the TDM+Siege mode, but with this we want to start addressing some long standing bugs with each patch. We've always prioritized them ourselves to try and weigh time and benefit (assuming it is not gamebreaking) to make sure our time was being used in the most optimal way. We often would forgo fixing minor inconveniences in favor of spending more time on new content, but now we'll be trying to balance both.

So the community can now submit and vote on bugs so we fix whatever feels the most important to you. Bugs being investigated will be marked yellow and deleted once confirmed as being fixed.

http://www.blackwake-bugs.com/

Our first ship balance pass will also be coming later today/tonight. Before 3.0 launched we put analytics in the game to keep track of how often certain ships were constructed or sank (excluding grapples or scuttles) and also how often forts are attacked and win/fail. Here are the changes we've worked on based on these statistics and also our testing group:

- Patch 3.06-

Brig

  • Front guns adjusted to be more forward and also equal in angle
  • Second to front guns are now parallel, adding another shot to the broadside
  • Turns 30% faster
  • Sinks 20% slower

Galleon

  • Wheel has been properly centered for more consistent aiming

Cruiser

  • Ship is now considered destroyed earlier so it does not turn into a submarine
  • Speed decreased 10%

Schooner (made up ~1/3 of all ships built)

  • Turn rate reduced by 40%
  • Sinks 20% faster

Gunboat

  • Sinks 20% slower

Bombketch

  • Mortar will now be able to fire if the ship is moving due to nerfs made in the past
  • Sinks 20% slower
  • Additional ammo crate added to make front guns easier to load

cutter

  • Additional ammo crates added to make front guns easier to load

Hoy

  • Sinks 10% slower