New: Dimensional Portal in Bill's Moon Shop
Bill now sells the Dimensional Portal as a moon-exclusive shop item for 1,000,000 coins
This powerful item lets you place a portal to travel between Earth and Moon
The portal is not affected by skill tree discounts — noted on the shop card
Auto-equips to your hotbar on purchase
Balance: Fora's Portal Price Increase
Dimensional Portal price in Fora's shop increased from 300,000 → 699,999 coins
New: Moon-Specific Bill Dialogue
Bill now has a unique first-visit conversation on the Moon — he'll thank you for getting him off Earth, introduce his new lunar inventory, and tease the fresh quests ahead
All subsequent Moon visits feature 8 new moon-themed dialogue lines referencing low gravity, lunar dust, and life beyond Earth
Moon quest dialogue is now distinct: unique lines for turn-ins, progress checks, and quest completion
Bill's Earth dialogue audio no longer incorrectly plays during the Moon introduction
First-visit tracking is now separate per world — visiting Bill on Earth won't skip his Moon intro, and vice versa
Moon Boss
⚔️ Damage Increases
Melee damage: 35,000 → 40,000
Projectile damage: 500 → 8,000
Meteor Strike damage: 750 → 12,000
Area Attack damage: 2,000 → 10,000
🧠 AI Aggressiveness
All attack cooldowns reduced by ~30%, making the boss far more relentless
Attack trigger chances increased across Phases 2–5 — the boss commits to special attacks more often
Meteor Rain now launches 18 meteors (up from 12) at a faster rate
Spiral Shot now fires 28 projectiles (up from 20) at a faster rate
Chase speed increased across all phases — the Moon Boss no longer lets you kite easily
🛡️ Survivability
Invulnerability window after taking a hit: 0.2s → 0.4s
Health regeneration now begins after 7 seconds without damage (down from 10)
Regeneration rate doubled to 2% max HP per second
Regeneration warning visual now appears at 5 seconds
🐛 Bug Fixes
Fixed Meteor Strike not applying FROST damage type — armor effects and status resistances now correctly apply to meteor hits
Arena
Fixed a bug where enemies could spawn inside platform tiles and get stuck. Spawn placement now checks a 3×3 tile area around each enemy's position to ensure no overlap with platforms or walls.
