Patch Notes: Performance & Loot Optimization
🚀 Performance Improvements
- Major Lag Fix for Deep Mining: Fixed a performance issue where dropped items (ores, stone, dirt) would accumulate infinitely in the world, causing significant lag during long runs.
- Enemy AI Optimization: Enemies now completely "sleep" when they are far away from the player. This drastically reduces CPU usage, as the game no longer calculates physics or logic for enemies that are off-screen or deep underground.
⚖️ Gameplay Balance
- Loot Persistence Update:
- Dropped items now persist for 5 minutes (up from 60 seconds) to give you more time to collect them.
- Implemented a global limit of 50 dropped items in the world. If more items drop, the oldest ones will be removed first (First-In-First-Out).
- Removed distance restrictions: Items will no longer despawn just because you moved too far away from them, as long as they are within the 50-item limit and 5-minute timer.
Dev Note: These changes are designed to keep the game running smoothly as you dig deeper, while also making loot collection fairer and less punishable if you need to backtrack.
