Fellow gamers, hello everyone!
The second chapter is now mostly complete, and we are currently polishing the details of the levels. To give you a more intuitive feel for the new content, I plan to release a short new gameplay demo video next week, so stay tuned!
This week's development focus included the following:
1.Added the first Boss character and related animations.
2.Designed a new mechanic—the Summoning System—to make the final battle of Chapter 2 more exciting.

3.Players can also capture specific Summoners. Once captured, this creates a tactical reversal: all nearby zombies will turn friendly, although this effect is time-limited.

4.Refined the environment and added a large number of props to enrich the scenes.
5.Optimized visual and dynamic effects to enhance player immersion.
6.Continued to flesh out the main storyline and improve diary texts.
Thank you all for your continued attention and patience! Feel free to share your thoughts and expectations in the comments.
