Hello everyone, it has been an exciting week for all of us working on Rising Storm 2: Vietnam with the recent launch of the Steam store, community and the reveal of the first core features. Today we are going to build on that, based on questions we have been reading from the community. Keep in mind these are works in progress and subject to change as we iterate with the systems and find out more about what works and what doesn’t.
New squad system - here’s some key points:
- Any player is able to choose a role and create or join a squad (or choose not to, except for the team commander)
- The creator of the squad can name, lock and invite others to the squad
- As the squad fills up, we are looking at the squad leader being granted more squad tools and functions
- Players will be rewarded (score) most for helping their squad.
- Their squad’s accomplishments will also be highlighted in the new scoreboard with players grouped and ranked by their squads.
Firefights - Here are some details on the system we are currently trialing and iterating on:
- Iron Sight Misalignment. Always on but subtle - impacted by user actions
- Actions that will impact this system
- Change of stance
- Movement of the player weapon (or resting the weapon)
- Incoming fire
- Automatic fire
- Player stamina
Also, starting next week we are planning our first internal livestream which you will be able to tune into at twitch.tv/tripwireinteractive . Be sure to let us know what questions you would like answered live on air and we will try and get to many of them!
