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Hotfix 5 for GDC build

Here's the final hotfix (I hope!) for the GDC build. Which brings us to v3.54.

Fixed:

  • Can’t burn banner at top of highest tower
  • When being chased by a guard, the second guard to detect Tilo doesn’t attack him
  • Gamepad's LB + RB are still functional in inventory while inspecting an item
  • Sun longitude is wrong
  • Floating tree near far tower
  • Rats can still sometimes see Tilo through walls
  • Rats can walk through one of the doors separating the two courtyards
  • Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
  • Rats can walk through the tree in front of the stables in the north courtyard
  • Tilo cannot cross through the window in the garden
  • The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
  • Weird collision issue near bottom of second bed in Tilo’s cell
  • Several geometry holes
  • Brazier light popping in/out in small tower leading to far tower bridge
  • Lots of light-leaking in highest tower
  • Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
  • Wall on the rampart doesn't have a side where it meets the gate to the forest area
  • Silas’ visibility toggles while Tilo is inside his cot
  • Main menu pops in uninvited after sleeping in a bed
  • Underground sections are sometimes visible from the top of the tower

Changed / Improved:

  • Moved barrel position in garden so not everything is bunched up in the corner near the window
  • Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
  • Lake water now looks correct at night! :)
  • Braziers that are unlit do not set fire to Tilo anymore