Here's the final hotfix (I hope!) for the GDC build. Which brings us to v3.54.
Fixed:
- Can’t burn banner at top of highest tower
- When being chased by a guard, the second guard to detect Tilo doesn’t attack him
- Gamepad's LB + RB are still functional in inventory while inspecting an item
- Sun longitude is wrong
- Floating tree near far tower
- Rats can still sometimes see Tilo through walls
- Rats can walk through one of the doors separating the two courtyards
- Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
- Rats can walk through the tree in front of the stables in the north courtyard
- Tilo cannot cross through the window in the garden
- The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
- Weird collision issue near bottom of second bed in Tilo’s cell
- Several geometry holes
- Brazier light popping in/out in small tower leading to far tower bridge
- Lots of light-leaking in highest tower
- Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
- Wall on the rampart doesn't have a side where it meets the gate to the forest area
- Silas’ visibility toggles while Tilo is inside his cot
- Main menu pops in uninvited after sleeping in a bed
- Underground sections are sometimes visible from the top of the tower
Changed / Improved:
- Moved barrel position in garden so not everything is bunched up in the corner near the window
- Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
- Lake water now looks correct at night! :)
- Braziers that are unlit do not set fire to Tilo anymore