Hello all! Ghost of a Tale will be at GDC next week and we're just finished with a new build (v3.37).
It features a ton of bug fixes, improved performance and better assets! It also opens up a new area for you to explore (forest area near the far tower).
Here are the release notes detailing fixes, changes and additions. More information in the official update here: http://www.ghostofatale.com/gdc-2017
Fixed:
- Torch sounds are not obeying the sound slider (roaring loud)
- Some items remain indicated on the map even after they’re picked up
- Farting rat slides on his bed
- Rolo reveals markers on the map even if the corresponding items were already picked up
- Tilo can talk to the farting guard (must be an explosive conversation)
- Paw icon says “Paw” in inventory instructions after when switching to mouse
- Clicking on the quest log after reload shows empty quests
- Some rats can stay blocked in front of a door
- Armor pauldrons are still equipped after loading a save
- Escaped beetles are showing up after reloading a save (even when they shouldn’t)
- Book UI stays up after loading a save when a book is open
- Tutorial buttons don’t get highlighted when hovering mouse
- Sparks are missing when Rolo hits his hammer
- Gamepad menu item selection goes crazy (reverting to previous selection)
- Game crashes if a save file is corrupted
- Tilo doesn’t always jump when pressing the jump button
- Leeches stop at their patrol points even when they should only move through them
- Costume icon remains visible when taking off a costume
- Can’t unequip armor when standing in basin near Rolo’s forge
- Fixed a LOT of geometry holes
- Braziers sound is too loud when camera gets close
- “Black void” visual issue happening with TAA
- Leeches agro is sometimes not lost when entering secret distillery
- Faulty light triggers in torture hall
- Camera sometimes stays in first-person when opening a door (fun but nah)
- Lights outdoors don’t get turned off when morning comes
- Can’t reach top of video options menu using a gamepad (conflict with mouse)
- Couple of faulty section triggers
- Weird eyelight flare on Tilo’s eyes
- Candle hat keeps draining stamina even after death + reload
- Chamberpot in Gusto & Fatale’s cell never says “empty”
- Clicking Continue from main menu during a dialog unpauses the game
- Dialog and inventory UI remain responsive to mouse cursor behind the main menu
- Book page numbers are not properly updating
- Skip button in Credits show a gamepad icon even when using mouse/keyboard
- A mysterious splash sound can sometimes be heard in the jail (it was all Kerold’s fault)
- Night lighting is not properly set when sleeping in Silas’ bed
- Black square artefact sometimes appearing on the sun
- When loading a game near a NPC that NPC is sometimes not visible until Tilo gets out of hiding
- Rare case of guards remaining aggressive when locked in a room (although that’s somewhat understandable)
- Rare cases of rats walking through walls (less understandable)
- In inventory the cursor can’t come down to the bottom right slot from the slot just above it
- Inventory instructions do not update right away when switching to new category
- Changing inventory section is possible while a book is open
- The Next Page button appears even on the last page of a book
- UI for fire and poison damage can’t appear at the same time
- Some cases of rats able to see Tilo through walls
- Legs of rats visually pop when IK is activated
- Main menu remains interactive when showing credits
- Fatale is still sleeping after singing a lullaby to her and going to sleep until the next night
- Cases of the mouse cursor stealing focus from the gamepad
Changed / Improved:
- Much better-looking night sky
- Ambient sound now fades in smoothly when starting a new game as Tilo wakes up
- Big optimization pass for better framerate
- More helpful prompt when the player can’t save (chased, not hidden, etc...)
- Removed desaturate effect when sneaking
- Mouse cursor is now unlocked when playing in a window and the main menu is up
- Tilo can now jump a little farther
- Better skin shader for Kerold
- It is now forbidden to hide in a barrel if the guard chasing Tilo would be able to see him entering the barrel
- Available resolutions in video menu are now based on actual resolutions supported by the monitor
- Tilo will now hide in a container even if the hide button-press sequence (sneak + interact) is not perfectly timed (works both with gamepad and mouse/keyboard). No more opening a chest when you meant to hide in!
- Ambient musics are not looped anymore
- New windows now let you see the outside again when in interior
- Improved water shader
- Sun light can now get into Tilo’s cell (depending on time of day of course)
- Raised mousewheel sensitivity in footnotes
- When sleeping you now see how much time Tilo will sleep until he wakes up
- Better sound reverb/spatialization
- Much improved reactivity of gamepad/mouse changing on the fly
- There are now 12 save slots: autosave + quicksave + 10 manual saves
- Improved a lot of assets (interactive vegetation)
- Better fog handling
- Inventory/Lore/Quest categories and sections now carrousel (loop when going in one direction)
- Improved jail floor textures
Added:
- Feedback menu item in main menu
- Health (+ stamina) linked to renown
- New option in gameplay to turn off sound effect + camera focal change when sneaking
- Added confirmation menu before actually quitting the game
- Preliminary Renown implementation: Tilo gains one health/stamina slot every 1000 renown points (can sprint longer now!)
- New windows shutters
- New architectural features (doors, windows, etc...)
- Rolo now sells maps (he won’t give them to Tilo for free anymore)
- Added candleflame animation to chandelier in war room
- Added separate slider for mouse horizontal camera sensitivity
- Added separate slider for mouse vertical camera sensitivity
- Added new shortcut to Gusto & Fatale’s cell
- Tilo now gets renown points when doing certain things
- It is now possible to quicksave the game while hiding
- Added option to save the game while hiding without having to go through the main menu
- Added a “take-off costume” button in the inventory to remove all items from a costume
- New grass assets
- New area (forest) available!