Developer postOriginal post (opens in a new tab)

First update!

After a week of hard work since the early access was launched, here are the release notes of the new version (1.62) that just went live! Below you'll find a list of bug fixes as well as changes and additions.

Thank you again to all of you who reported bugs and sent us saves! You guys rock! :)

Fixed:

  • Hornets stay visible around Tilo after death
  • Light trigger in sewers not correctly fading darkness level
  • Reloading while holding a heavy item causes Tilo to carry invisible item
  • Dynamics distance slider not being recorded in preferences
  • Mouse cursor invisible in Statistics UI
  • Statistics screen not closing when pressing ESC
  • Various UI fixes (gamepad icons visible when using mouse, etc…)
  • Sleeping in Silas bed puts Tilo through the wall when he wakes up
  • Continue/Footnote buttons not clickable in narration during dialogs
  • Reloading a save while in the middle of a dialog doesn’t close the dialog UI
  • “You must hide...” text remaining visible after hiding and showing main menu with ESC
  • Aborting song performance does not stop the song from playing
  • Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
  • Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
  • Sliding door under war room resetting to open when leaving/re-entering zone
  • Map not being displayed when holding the gamepad map button
  • Map disappearing right away when called from inventory
  • Floating empty grain bags
  • Knocked out guards can’t be knocked out again after reloading a save
  • Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
  • Silas beetle missing when opening the cage
  • Dying when wearing the armor does not unequip the armor after reloading
  • Silas doesn’t react to Tilo wearing the armor
  • Traps can’t be triggered when throwing things at them
  • Rolo sleeps away from his chair
  • Gusto can end up inside a wall of the cell
  • Map markers for tarot cards are not displaying
  • Being able to unequip costume in front of an NPC
  • Missing/duplicate items after reloading a save
  • Save slots sometimes becoming unresponsive with gamepad
  • Being able to go back in-game after the credits are done
  • Map markers for escaped beetles not showing on the map
  • Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
  • Map not updating to show the proper area when moving from jail to courtyard
  • AI systematically entering confused state (blue exclamation marks) just after reloading a save
  • Various keyboard/mouse related issues
  • Cycling tools while Tilo’s jumping stops him in the air
  • Invert vertical camera works opposite of what it should when using a mouse
  • Faustus doesn’t react to Tilo having the 7 mushrooms
  • Flatulent Rat picking up distractions and moving in his sleep

Added/Changed:

  • Optimization pass to improve framerate
  • Alleviated the freezes occurring when streaming zones
  • Moved rose in jail tower so that it’s less difficult to pick up
  • Replaced stairs in flooded cell (fixed collider issues)
  • Added wooden beams in front of un-openable doors (off-limit during EA)
  • Increased damage of Rats’ halberds
  • Added a slew of new screen resolutions (ask us for more and ye shall receive)
  • Added prompts when a dark location requires a light
  • Added some florins to various locations and containers in the keep
  • Fixed the dreaded wooden-beam jump outside jail tower
  • Finished area beyond grid-ladder in jail tower
  • Lights and shadows distance sliders can now go much higher (for powerful PCs)
  • Added V-sync option
  • Added depth-of-field option
  • Added feedback when donning a complete costume
  • Implemented exclusive full-screen mode
  • Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
  • HUD frame color now turns red when being chased by an enemy
  • Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
  • Changed check marks in check boxes UI
  • Added music for “Rat with two tails” song
  • Added death music when Tilo buys the farm (still have to create animation)
  • Added option to lock the framerate at 30, 60 or 120fps
  • Added option to remove desaturation effect while in sneak mode
  • Added support for directional keys on keyboard (for left-handed players)
  • Added some florins in the world