After a week of hard work since the early access was launched, here are the release notes of the new version (1.62) that just went live! Below you'll find a list of bug fixes as well as changes and additions.
Thank you again to all of you who reported bugs and sent us saves! You guys rock! :)
Fixed:
- Hornets stay visible around Tilo after death
- Light trigger in sewers not correctly fading darkness level
- Reloading while holding a heavy item causes Tilo to carry invisible item
- Dynamics distance slider not being recorded in preferences
- Mouse cursor invisible in Statistics UI
- Statistics screen not closing when pressing ESC
- Various UI fixes (gamepad icons visible when using mouse, etc…)
- Sleeping in Silas bed puts Tilo through the wall when he wakes up
- Continue/Footnote buttons not clickable in narration during dialogs
- Reloading a save while in the middle of a dialog doesn’t close the dialog UI
- “You must hide...” text remaining visible after hiding and showing main menu with ESC
- Aborting song performance does not stop the song from playing
- Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
- Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
- Sliding door under war room resetting to open when leaving/re-entering zone
- Map not being displayed when holding the gamepad map button
- Map disappearing right away when called from inventory
- Floating empty grain bags
- Knocked out guards can’t be knocked out again after reloading a save
- Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
- Silas beetle missing when opening the cage
- Dying when wearing the armor does not unequip the armor after reloading
- Silas doesn’t react to Tilo wearing the armor
- Traps can’t be triggered when throwing things at them
- Rolo sleeps away from his chair
- Gusto can end up inside a wall of the cell
- Map markers for tarot cards are not displaying
- Being able to unequip costume in front of an NPC
- Missing/duplicate items after reloading a save
- Save slots sometimes becoming unresponsive with gamepad
- Being able to go back in-game after the credits are done
- Map markers for escaped beetles not showing on the map
- Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
- Map not updating to show the proper area when moving from jail to courtyard
- AI systematically entering confused state (blue exclamation marks) just after reloading a save
- Various keyboard/mouse related issues
- Cycling tools while Tilo’s jumping stops him in the air
- Invert vertical camera works opposite of what it should when using a mouse
- Faustus doesn’t react to Tilo having the 7 mushrooms
- Flatulent Rat picking up distractions and moving in his sleep
Added/Changed:
- Optimization pass to improve framerate
- Alleviated the freezes occurring when streaming zones
- Moved rose in jail tower so that it’s less difficult to pick up
- Replaced stairs in flooded cell (fixed collider issues)
- Added wooden beams in front of un-openable doors (off-limit during EA)
- Increased damage of Rats’ halberds
- Added a slew of new screen resolutions (ask us for more and ye shall receive)
- Added prompts when a dark location requires a light
- Added some florins to various locations and containers in the keep
- Fixed the dreaded wooden-beam jump outside jail tower
- Finished area beyond grid-ladder in jail tower
- Lights and shadows distance sliders can now go much higher (for powerful PCs)
- Added V-sync option
- Added depth-of-field option
- Added feedback when donning a complete costume
- Implemented exclusive full-screen mode
- Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
- HUD frame color now turns red when being chased by an enemy
- Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
- Changed check marks in check boxes UI
- Added music for “Rat with two tails” song
- Added death music when Tilo buys the farm (still have to create animation)
- Added option to lock the framerate at 30, 60 or 120fps
- Added option to remove desaturation effect while in sneak mode
- Added support for directional keys on keyboard (for left-handed players)
- Added some florins in the world