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New GDC 2017 build!

Hello all! Ghost of a Tale will be at GDC next week and we're just finished with a new build (v3.37).

It features a ton of bug fixes, improved performance and better assets! It also opens up a new area for you to explore (forest area near the far tower).

Here are the release notes detailing fixes, changes and additions. More information in the official update here: http://www.ghostofatale.com/gdc-2017

Fixed:

  • Torch sounds are not obeying the sound slider (roaring loud)
  • Some items remain indicated on the map even after they’re picked up
  • Farting rat slides on his bed
  • Rolo reveals markers on the map even if the corresponding items were already picked up
  • Tilo can talk to the farting guard (must be an explosive conversation)
  • Paw icon says “Paw” in inventory instructions after when switching to mouse
  • Clicking on the quest log after reload shows empty quests
  • Some rats can stay blocked in front of a door
  • Armor pauldrons are still equipped after loading a save
  • Escaped beetles are showing up after reloading a save (even when they shouldn’t)
  • Book UI stays up after loading a save when a book is open
  • Tutorial buttons don’t get highlighted when hovering mouse
  • Sparks are missing when Rolo hits his hammer
  • Gamepad menu item selection goes crazy (reverting to previous selection)
  • Game crashes if a save file is corrupted
  • Tilo doesn’t always jump when pressing the jump button
  • Leeches stop at their patrol points even when they should only move through them
  • Costume icon remains visible when taking off a costume
  • Can’t unequip armor when standing in basin near Rolo’s forge
  • Fixed a LOT of geometry holes
  • Braziers sound is too loud when camera gets close
  • “Black void” visual issue happening with TAA
  • Leeches agro is sometimes not lost when entering secret distillery
  • Faulty light triggers in torture hall
  • Camera sometimes stays in first-person when opening a door (fun but nah)
  • Lights outdoors don’t get turned off when morning comes
  • Can’t reach top of video options menu using a gamepad (conflict with mouse)
  • Couple of faulty section triggers
  • Weird eyelight flare on Tilo’s eyes
  • Candle hat keeps draining stamina even after death + reload
  • Chamberpot in Gusto & Fatale’s cell never says “empty”
  • Clicking Continue from main menu during a dialog unpauses the game
  • Dialog and inventory UI remain responsive to mouse cursor behind the main menu
  • Book page numbers are not properly updating
  • Skip button in Credits show a gamepad icon even when using mouse/keyboard
  • A mysterious splash sound can sometimes be heard in the jail (it was all Kerold’s fault)
  • Night lighting is not properly set when sleeping in Silas’ bed
  • Black square artefact sometimes appearing on the sun
  • When loading a game near a NPC that NPC is sometimes not visible until Tilo gets out of hiding
  • Rare case of guards remaining aggressive when locked in a room (although that’s somewhat understandable)
  • Rare cases of rats walking through walls (less understandable)
  • In inventory the cursor can’t come down to the bottom right slot from the slot just above it
  • Inventory instructions do not update right away when switching to new category
  • Changing inventory section is possible while a book is open
  • The Next Page button appears even on the last page of a book
  • UI for fire and poison damage can’t appear at the same time
  • Some cases of rats able to see Tilo through walls
  • Legs of rats visually pop when IK is activated
  • Main menu remains interactive when showing credits
  • Fatale is still sleeping after singing a lullaby to her and going to sleep until the next night
  • Cases of the mouse cursor stealing focus from the gamepad

Changed / Improved:

  • Much better-looking night sky
  • Ambient sound now fades in smoothly when starting a new game as Tilo wakes up
  • Big optimization pass for better framerate
  • More helpful prompt when the player can’t save (chased, not hidden, etc...)
  • Removed desaturate effect when sneaking
  • Mouse cursor is now unlocked when playing in a window and the main menu is up
  • Tilo can now jump a little farther
  • Better skin shader for Kerold
  • It is now forbidden to hide in a barrel if the guard chasing Tilo would be able to see him entering the barrel
  • Available resolutions in video menu are now based on actual resolutions supported by the monitor
  • Tilo will now hide in a container even if the hide button-press sequence (sneak + interact) is not perfectly timed (works both with gamepad and mouse/keyboard). No more opening a chest when you meant to hide in!
  • Ambient musics are not looped anymore
  • New windows now let you see the outside again when in interior
  • Improved water shader
  • Sun light can now get into Tilo’s cell (depending on time of day of course)
  • Raised mousewheel sensitivity in footnotes
  • When sleeping you now see how much time Tilo will sleep until he wakes up
  • Better sound reverb/spatialization
  • Much improved reactivity of gamepad/mouse changing on the fly
  • There are now 12 save slots: autosave + quicksave + 10 manual saves
  • Improved a lot of assets (interactive vegetation)
  • Better fog handling
  • Inventory/Lore/Quest categories and sections now carrousel (loop when going in one direction)
  • Improved jail floor textures

Added:

  • Feedback menu item in main menu
  • Health (+ stamina) linked to renown
  • New option in gameplay to turn off sound effect + camera focal change when sneaking
  • Added confirmation menu before actually quitting the game
  • Preliminary Renown implementation: Tilo gains one health/stamina slot every 1000 renown points (can sprint longer now!)
  • New windows shutters
  • New architectural features (doors, windows, etc...)
  • Rolo now sells maps (he won’t give them to Tilo for free anymore)
  • Added candleflame animation to chandelier in war room
  • Added separate slider for mouse horizontal camera sensitivity
  • Added separate slider for mouse vertical camera sensitivity
  • Added new shortcut to Gusto & Fatale’s cell
  • Tilo now gets renown points when doing certain things
  • It is now possible to quicksave the game while hiding
  • Added option to save the game while hiding without having to go through the main menu
  • Added a “take-off costume” button in the inventory to remove all items from a costume
  • New grass assets
  • New area (forest) available!