Developer postOriginal post (opens in a new tab)

Hotfix 6 for GDC build

Did I say the previous hotfix was the last one for GDC?! You must have misread me... ;). Here's version 3.58.

Thanks again for all your help, guys!

Fixed:

  • Rats can't open/cross doors anymore!
  • Cannot knock down the key to Silas’ footlocker by throwing something at it
  • Tilo can release buckets in the air (floating buckets)
  • Lots of little geometry holes!
  • One of the garden walls is missing its collider
  • “Test Quest” appearing under markers on the map (the fix will likely mess with existing rose icons, sorry about that)
  • Can’t pick up grain bag behind Faustus (moved the bags around)
  • Pumpkin hat in garden is physicalized
  • NPC name labels still appear when Tilo is chased by a guard
  • Sewer elevator lever label says “door lever”
  • Ambient lighting gets lighter at night when going through passage between the courtyards (and in other places)
  • When a tutorial is up it’s not possible to interact with the main menu anymore
  • Accessing main menu and closing it when a tutorial prompt is up unpauses the game
  • The main menu sometimes pops up after the very first autosave
  • Renown points appear over the books UI
  • NPCs have lost their speech bubble icons!
  • If Tilo is knocked down, opening and closing the inventory grants control again
  • Falling through far wall in sewers under Kerold’s cell