(Edit: There was an issue with the publish of 1.74 so it has now been superseded by 1.75, which additionally takes care of ALT, CTRL and page up/down keys not being able to be rebound)
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This new update ffocuses on improving the game’s controls. From keyboard remapping (including movement keys) to Dualshock 4 controller support, to better control over camera inversion settings, etc...
In addition you’ll also find many other fixes and improvements (several of which were requested by you guys). Enjoy! :)
Fixed:
- Camera spinning endlessly when Dualshock 4 is plugged in
- Impossible to click on anything or call inventory/main menu via keyboard when Dualshock 4 is plugged in
- Gamepad preset dropdown menu remains open when leaving the Controls menu with ESC
- Lights and shadows sliders have no effect (still need to exit light’s range first to see the effect)
- Lights, shadows and dynamics sliders are not properly stored in preferences
- Some floating trees are visible from the garden
- Left-click is not working when reassigning keyboard shortcuts
- Keypad keys can’t be remapped
- Faustus’ mushroom quest is mentioned before player has met him
- Faustus doesn’t give the mushroom quest if the plague doctor mask is already in inventory
- Tilo sprints automatically when entering water while wearing the armor
- Tilo is allowed to sprint while in water
- Many steps are blocking Tilo when he walks slowly (ie: sneaking or walking with the armor on)
- The back wall of the underground tunnel (shortcut to the jail) is invisible as long as the jail zone is not loaded
- Some heavy items (ie: stools, buckets) disappear from their location
- Fatale can’t give back the figurine because it’s not in her inventory
- Dialog “talking” sound remains audible when reloading a save while in the middle of a dialog
- Rebinding an unrecognized key prevent from accessing the main menu again
- Many holes in the set’s geometry (please send screenshots if you find more!)
- Guards' colliders are not always properly reset at reload (ie: Tilo can walk through them and they can't be knocked out)
Changed:
- Invert vertical and horizontal camera setting is now split into specific settings for gamepad and mouse
- Upon trying to open a locked door (or container) the player is now made aware of which key is required
- Pressing ESC while within an option menu now steps back one level instead of going back to the game right away
- Removed option to show AI gizmos in the debug menu
- Pressing ESC while the game is listening for a key to be rebound will stop the listening
Added:
- Implemented native support for Dualshock 4 controller (with matching icons)
- Implemented keyboard remapping of movement keys
- Added bucket on top of trapdoor near entrance (justifying Tilo can’t open it from under it)
- Added a handful of new resolutions (1366x768, 1360x768, 2560x1080, 2880x1620)
- Added button to reset keyboard/gamepad mapping (useful when things went horribly wrong)
- Added “too dark” feedback message to all the dark places that still needed it