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How one person created the lushly organic world of Ghost Of A Tale

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, Ghost Of A Tale [official site].

Every time I see Ghost Of A Tale I m taken aback by its beauty. Its world of cracked flagstones, knurled furniture, twisting passages, haphazard towers and lush vegetation looks like it s truly lived in by its population of woodland creatures; by authoritarian rats, scurrying criminal mice and pirate frogs.

All that detail lends Ghost Of A Tale the feel that it s the product of a large studio, of a team of artists leaning on years of experience. But it wasn t. Ghost Of A Tale s world was made, fundamentally, by just one person. One person, in fact, who d never even made a game before. Lionel Seith Gallatt created every texture, level layout and model, animated them and did a great deal of the programming that underpins it all. Not bad for someone who d previously been Despicable Me s animation director. (more…)