Galactic Overthrow has now been updated to version 1.2. This update includes a few bug fixes and optimizations to the simulation, as well as laying the ground work for some future updates (more on that coming soon).
New Faction
A new 10th faction has been added to the game, so hop in and check it out. I wanted to get the roster filled out to the full 10 planned since the initial release, but needed some significant changes to the systems in the game to be able to support some of the things I wanted to do with new factions going forward. This update has made some of those options possible, so I've added a faction that utilizes some of those changes.
Changes to Systems
There should be no visible gameplay changes to anyone who's been playing already, and your save files should be able to seamlessly support these changes (and the additional faction unlock) with no issues.
The main intent of these changes was to remove some of the development short cuts I'd made close to release and to pave the way for future changes in a much more manageable fashion. Things were a bit hectic from release, and then a small break, so I wanted to get back and get those things fixed and out of the way.
Generally this means research data, and planet data are handled more efficiently and more generically when it comes to gameplay modifiers. A big area of limitation was around randomized effects, choosing between options, or being able to dynamically disable / enable certain techs and effects based on factions and game state.
Bug Fixes
There were quite a few minor bugs and issues that popped up over the last month as the player base has increased. Overall the game has been stable with a very limited number of crashes during this time, but some visual inconsistencies and gameplay hinderances have been improved.
Fixed an issue with the goals and objectives list not updating if a menu was opened around the same time. This was a race condition that was not easy to hit, but thanks to some dedicated playtesting and feedback from players I was able to track down what was causing it and fix it for all the causes I've been able to find.
Hopefully you don't run into any issues with the HUD, but if you do please let me know in any of the feedback channels.
Thanks everyone for playing! Hope to have more news for you soon.
