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ver. 0.1.8.3 - Size Matters

A popular request since the early days has been having a smaller arena to play in. The standard play area can seem big for the action hungry players or when it's just you and a couple of friends. Fear not as you now have the option to play in a smaller map, ideally suited for 4 players or less but by all means go crazy with more if it's chaos you're after! All current multiplayer modes support the small map size.

A couple of other tasks that have been sitting on my to-do list for a long time have been completed as well. Ice can now break so be careful out there! Fluctuating Market game option on the other hand enables variable Shop prices - Better stock up on those discount Nukes!

Finally there's been a few changes on the Endless mode. Turns out the end-game was pretty much broken and you could go on forever with a certain setup. Thanks to "Teams Medic" who was pushing me to try harder and harder for that leaderboard top spot. I suicided at 43min but have since deleted that score. I'll keep tweaking this mode until we find a nice sweet spot - something that is challenging but fair. Note that leaderboard scores are likely to reset before reaching v1.0.

New

  • Smaller map size available
  • Ice can break on winter map
  • New game setting: Fluctuating Market (Shop prices can go up or down each round)
  • Leaderboards page

Changes

  • Turret and Bazooka shots will fly over mines
  • Removed auto-ready functionality as this caused more confusion than helped
  • Game settings are better grouped now
  • Endless mode: Additional spawn location
  • Endless mode: Spawn locations can be disabled for a short time
  • Endless mode: New enemy type
  • Endless mode: Exploding enemy explodes on contact with bombs and steel blocks
  • Endless mode: Base location randomly closer to the middle of the map

Fixes

  • Fireball enemy was not aiming correctly for all targets
  • Molotov sometimes goofed (fingers crossed this one is finally fixed!)
  • Bullets sometimes end up inside ground (another long time issue, hoping finally fixed as well!)