Okay, let's do this again... Bugs Game crash "variable not set" when starting the game was still not properly fixed Game crash if completely erasing the multiplayer private game port number
Okay, let's do this again...
Bugs
Game crash "variable not set" when starting the game was still not properly fixed
Game crash if completely erasing the multiplayer private game port number
Hello. I had to make an update due to a couple of issues listed below. At the same time the game engine has had an update which can introduce new bugs so let me know if you encounter any. Cheers General Game engine update Button hovers are more accurate Disabled game exit on main
Hello. I had to make an update due to a couple of issues listed below. At the same time the game engine has had an update which can introduce new bugs so let me know if you encounter any. Cheers
General
Game engine update
Button hovers are more accurate
Disabled game exit on main menu with the Escape key (this was annoying)
Bugs
Potential game crash when starting game (global variable name 'game_maps' index (100325) not set before reading it)
Multiplayer hosting did not work due to hosting having expired
General Lava performance improved Slime performance improved Crossbombs performance improved Bugs Potential crash on multiplayer clients when host is sharing maps Bridge appreared glitchy when on lava and topped with slime Next map indicator in shop does not always update to clie
General
Lava performance improved
Slime performance improved
Crossbombs performance improved
Bugs
Potential crash on multiplayer clients when host is sharing maps
Bridge appreared glitchy when on lava and topped with slime
Next map indicator in shop does not always update to clients in multiplayer (potentially fixed)
Fixed: Game crash on multiplayer in some circumstances when dying and attempting to generate a loot box Game crash when changing the port to nothing then exiting/saving
Fixed:
Game crash on multiplayer in some circumstances when dying and attempting to generate a loot box
Game crash when changing the port to nothing then exiting/saving
Hey all miners, I think you're going to dig this news. I've released a new game this week called Tunnel of Doom where you can put your pickaxe to work once again. If you're thinking of something like Binding of Isaac meets Orcs Must Die then you have a pretty good idea of what th
Hey all miners, I think you're going to dig this news. I've released a new game this week called Tunnel of Doom where you can put your pickaxe to work once again. If you're thinking of something like Binding of Isaac meets Orcs Must Die then you have a pretty good idea of what this game is about. Anyway, have a look and show your support if you can. Much appreciated, cheers.
Fixes Trying to change the port in the settings crashes the game Potential crash when changing weapons with mouse wheel Challenge map was obsolete. Changed to "Plane" map
Fixes
Trying to change the port in the settings crashes the game
Potential crash when changing weapons with mouse wheel
Challenge map was obsolete. Changed to "Plane" map
Changes Update to latest version of GameMaker Fixes Multiplayer port test is not working Link to Port Forwarding Guide crashes the game Weapon reload bar is not in sync between Top GUI and Player GUI
Changes
Update to latest version of GameMaker
Fixes
Multiplayer port test is not working
Link to Port Forwarding Guide crashes the game
Weapon reload bar is not in sync between Top GUI and Player GUI
This version started with the usual bugfixes and other minor tweaks but it quickly developed into something a whole lot more... One thing that players have occasionally missed from the legendary Mine Bombers is the ever expanding slime. While we didn't make this into a weapon (we
This version started with the usual bugfixes and other minor tweaks but it quickly developed into something a whole lot more...
One thing that players have occasionally missed from the legendary Mine Bombers is the ever expanding slime. While we didn't make this into a weapon (we're not that evil!) somehow this pink goo made it into the mines for your enjoyment - or annoyance. Feel free to use these in your custom maps also. Speaking of custom maps now you can mix small and large maps in your selected rounds!
Soccer mode (remember that?) has gotten some love with the addition of bots. There's bot goalies and fieldmen and they all get a kick out of running after the ball. It's pretty silly but that's the point!
Also included is a Mouse Lock feature for all you windowed and multiple monitor people. No more accidentally clicking outside the window in your moment of glory!
New
Map item: Slime barrels
Setting: Window mouse lock (also [F2] in-game)
Soccer: Bots fill in empty player spots
Custom games allow a mixture of small and large maps on rotation
Game Setting: Fast Reloads
Toggle FOW in Sandbox/Preview mode
Changes
Border colour changed in "No Borders" game setting to make it more obvious
Lava spreads faster in confined areas
Reduced damage from own Flamethrower fires
Faster recurring damage from fire, poison and radioactive gas
Custom map selection pages are faster and filters show all maps despite game settings
Fixes
Endless mode co-op can be played solo
Editor: Grid doesn't work properly with Spawns on
Custom Maps: Bridges do not burn that have been placed on top of lava
Custom Maps: Lava sprite change if surrounded by walls
Custom Maps: Lava doesn't go fully on top of open doors (visual change)
Custom Maps: Nasty looking bomb marks on ground
Fire and bombs may end up on top of the borders when using "No Borders" game setting
Player funds may drop below zero
Bombs timer goes behind bottom wall on small maps
Bridges are pre-burned on custom maps if on top of lava
The last update introduced some unwanted features so here's a quick patch to fix those things. Also the Endless Challenge has been replaced with a map from Nollakaks so do give that a try! You do know you can make your own Endless map with the level editor, right..? Anyway Happy
The last update introduced some unwanted features so here's a quick patch to fix those things.
Also the Endless Challenge has been replaced with a map from Nollakaks so do give that a try! You do know you can make your own Endless map with the level editor, right..?
Anyway Happy New Year to all!
New
Challenge map has been updated with 'Warehouse'
Changes
Player position network packet size reduced by 25%
Fixes
Map Editor: Dropdown depth issue on New form
Endless: Timers on disabled spawns continue while the game is paused
Fluctuating market may persist through the host's subsequent games
Minimap stays on the wrong side of the screen in certain situations
Fog of War stopped working properly when 2 players were left in the game
It's been a while but recent feedback at our Discord channel kicked me into gear for another update. First but not least there was a big GameMaker update that gives performance boosts and fixes issues with high refresh monitors. Primary focus has been on existing features that ha
It's been a while but recent feedback at our Discord channel kicked me into gear for another update.
First but not least there was a big GameMaker update that gives performance boosts and fixes issues with high refresh monitors.
Primary focus has been on existing features that have been revamped into something better; Zoom is now more customised (and useful) and the Fluctuating Market game setting will now increase or decrease shop prices based on previous round demand (i.e. Popular items become pricey while unpopular ones will see discounts)
All new stuff includes the No Borders game setting which allows hopping from one side of the map to the other whenever you cross the map borders. There's also a new special item available from the bones which gives you unlimited ammo (guns only) for that round.
For other changes and fixes, see below. Happy holidays and keep on digging!
New
Game Setting: "No Borders" allows players to wrap from one side of the map to the other
Item from Bones: "Infinite ammo" for the round
Can exit Shop with Escape
Minor Screen transition effect
Some gun reload sounds
Changes
Zoom has been reworked to be more useful with a wider range of depth levels
Game Setting: Fluctuation Market now adjusts prices according to player purchases
Shop GUI tweaks
Hidden lava will now spread over lava rivers
Guns that do not have a magazine require you to reload each bullet/shell (Revolver, Shotgun, Sawed-off, Sniper Rifle, Grenade Launcher)
Ice breaking under you is 25% more unlikely
Fixes
Speed issues with high refresh monitors (> 60hz)
Parts of the Small map borders were not displaying
Zoom level resets after closing the Shop, Chat or Exit Game screens
"Port Test Failed" message appeared too many times on screen
Maps pagination breaks when some filters are used on pages other than the first
This post is regarding Valve recently introducing a new version of Steam Play . In short the main take of that news is "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and O
In short the main take of that news is "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support."
Previously I've heard Wine (Steam Play uses a modified distribution of Wine, called Proton) users having some luck running Gun Bombers. Now an active player (thanks Miikka!) told me that Gun Bombers works very well indeed through the new Steam Play.
Miikka was initially experiencing slowdowns but got over them after using the following Steam Launch Command: PROTON_USE_WINED3D11=1
As a developer this is great news because typically a separate Linux version would have to be tested and compiled in order for the game to be played on Linux.
I'm interested to hear from others too that have tried Gun Bombers on Linux and/or the new Steam Play and how your experience was.
Somehow the portals got dropped from the maps on the previous update, apologies about that. Happy jumping and look closely for Gun Bombers on the Steam Summer Sale! Changes vSync setting removed. This caused unusual issues in the current version of Gamemaker Fixes Portals are not
Somehow the portals got dropped from the maps on the previous update, apologies about that. Happy jumping and look closely for Gun Bombers on the Steam Summer Sale!
Changes
vSync setting removed. This caused unusual issues in the current version of Gamemaker
A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary. Of course just updating the ga
A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary.
Of course just updating the game engine isn't that interesting so we did more; You can now create your own Endless maps that come with their own leaderboards! At the same time we also removed the 2 player gap that used to be in Endless Coop mode. For more thrills we've introduced a new Challenge mode where we will occasionally showcase an interesting Endless map from the community. The Map Editor in general has had more love with handy shortcut keys and other new tools.
Other notable mention is the return of the original Peekaboo mode as some players were keen on getting that back. This is an alternative option and doesn't replace the current mode.
New
Upgraded to a newer version of game engine
Create your own Endless maps and compete in global leaderboards
Challenge mode for community picked Endless maps
Endless: Play coop with any number of players
Endless: Base item descriptions at beginning of game
Game Setting: "Peekaboo Alt" visibility mode for the "original peekaboo" where explored areas remain visible
Setting: Toggle Minimap on/off for zoomed in state
Map Editor: FOW tool
custom visibility areas
Map Editor: Hotkeys available for many actions
Map Editor: Specify target area for Steam Preview screenshot
Ability to Cancel Reload when holding 'R' (or your custom key) for half a second
Changes
Smoke expands quicker
Taser can disable any bomb (including turret)
Sawed-off reload time reduced by 1s
Player grunts are heard when hit by flash grenade
Portal is animated
Setting: Removed Vertex Buffer option (deprecated in new engine)
Setting: Vsync default is 'off'
Tutorial: Removed Minimap
Tutorial: Removed Portals
Endless: Generator sound is lower/higher depending on distance
Fixes
Black Screen on startup bug (new Windows updates look to have resolved this)
Bomb timers are visible when under smoke
Enemy has issues with base doors
Flamethrower does not pass open doors
Steel and Wood blocks not obstructing enemies when part of custom map
Infinite Ammo setting places bulletproof vest and pickaxe to weapon inventory
A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary. Of course just updating the ga
A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary.
Of course just updating the game engine isn't that interesting so we did more; You can now create your own Endless maps that come with their own leaderboards! At the same time we also removed the 2 player gap that used to be in Endless Coop mode. For more thrills we've introduced a new Challenge mode where we will occasionally showcase an interesting Endless map from the community. The Map Editor in general has had more love with handy shortcut keys and other new tools.
Other notable mention is the return of the original Peekaboo mode as some players were keen on getting that back. This is an alternative option and doesn't replace the current mode.
New
Upgraded to a newer version of game engine
Create your own Endless maps and compete in global leaderboards
Challenge mode for community picked Endless maps
Endless: Play coop with any number of players
Endless: Base item descriptions at beginning of game
Game Setting: "Peekaboo Alt" visibility mode for the "original peekaboo" where explored areas remain visible
Setting: Toggle Minimap on/off for zoomed in state
Map Editor: FOW tool
custom visibility areas
Map Editor: Hotkeys available for many actions
Map Editor: Specify target area for Steam Preview screenshot
Ability to Cancel Reload when holding 'R' (or your custom key) for half a second
Changes
Smoke expands quicker
Taser can disable any bomb (including turret)
Sawed-off reload time reduced by 1s
Player grunts are heard when hit by flash grenade
Portal is animated
Setting: Removed Vertex Buffer option (deprecated in new engine)
Setting: Vsync default is 'off'
Tutorial: Removed Minimap
Tutorial: Removed Portals
Endless: Generator sound is lower/higher depending on distance
Fixes
Black Screen on startup bug (new Windows updates look to have resolved this)
Bomb timers are visible when under smoke
Enemy has issues with base doors
Flamethrower does not pass open doors
Steel and Wood blocks not obstructing enemies when part of custom map
Infinite Ammo setting places bulletproof vest and pickaxe to weapon inventory
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings. New Minimap when playing zoomed in "Zoom On Start"
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings.
New
Minimap when playing zoomed in
"Zoom On Start" setting
Changes
Zoomed in state is on by default
Zoomed in area is slightly bigger
Vertical Sync setting is on by default (to overcome black screen issue for new players)
Fixes
Rebirth in small map preview puts the player outside playable area
Peekaboo visibility area remains open after team member dies
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings. New Minimap when playing zoomed in "Zoom On Start"
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings.
New
Minimap when playing zoomed in
"Zoom On Start" setting
Changes
Zoomed in state is on by default
Zoomed in area is slightly bigger
Vertical Sync setting is on by default (to overcome black screen issue for new players)
Fixes
Rebirth in small map preview puts the player outside playable area
Peekaboo visibility area remains open after team member dies
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easil
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easily turns into a camp frenzy where players hide in their own little corner of the map waiting for unsuspecting prey. Well, things are about to change.
In the new Peekaboo mode the areas you discover will be hidden shortly after. You will for the most part be constantly in the dark. You will however be able to see where your clones or team mates are just like before. At the same time the standard visiblity radius around you is slightly bigger. That's it really. Doesn't sound like much but it completely changes the dynamics of this mode. Hope you enjoy and as always keep that feedback coming!
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easil
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easily turns into a camp frenzy where players hide in their own little corner of the map waiting for unsuspecting prey. Well, things are about to change.
In the new Peekaboo mode the areas you discover will be hidden shortly after. You will for the most part be constantly in the dark. You will however be able to see where your clones or team mates are just like before. At the same time the standard visiblity radius around you is slightly bigger. That's it really. Doesn't sound like much but it completely changes the dynamics of this mode. Hope you enjoy and as always keep that feedback coming!