There's something bigger in the works but in the meantime here's another patch to address some of the feedback brought forward in the past weeks.
New
- Previous round active weapons remain active on start of next round
Changes
- Steel Blocks can not be placed on harmful elements (fire, poison, radioactive)
- Flash Grenade effect is a tad longer
- Weapon reload is cancelled when tasered
Fixes
- Rock and Grenade collide with portal
- Weapon menus stay on when tasered
- Weapon tooltips are not shown when selecting weapons through hotkeys
- Host timer issues when chat is open
- Game won't auto-start if host has chat on in shop
- Market Prices: Weapon buttons do not properly reflect new prices (e.g. button is disabled although have enough money)
- Disabled weapons do not reset properly when going back to single player modes
- Disabled weapons sometimes enable themselves on later rounds (could not reproduce but possibly fixed)
- Clone gets stuck with flag (CTB)