I had a lot of fun testing this update and much of it is because you can now play the Endless modes together with a friend! The Coop modes have their own leaderboards and end when either of the players die. After vigorous testing we also made a number of balance changes to these modes.
Speaking of those nasty creatures you can now add them to your multiplayer games as well! You have the option to scatter a fixed or random amount of enemies on the map but by default this setting is turned off.
For those crazy about numbers we've added a Stats page that keeps track of some key performance metrics.
Finally there's a number of quality of life improvements and fixes.
New
- Game Mode: Endless Coop
- Game Setting: Enemies
- Personal Stats page
- Host setting: Auto start (when everyone is ready)
- Ability to sell all ammo at once in shop
- Background art for standard menu screens
- Chat will remember an unfinished message between screens
- Player status i.e. where they currently are (Lobby, Shop, Game, Stats)
- Host: Restart Game button also available behind Esc
- Sound for checkbox, slider and select toggles
- Sound for medbay heal
- Sound for enemy approach
- Sound for loading game (3, 2, 1)
Changes
- Clone will explode when destroyed
- Turret does not shoot if another owned turret is on the way
- Radioactive waste will damage player on water
- Grenade Launcher grenades are less bouncy from walls
- Smoke is less thick so your player is more visible
- Minor GUI tweaks in shop
- Endless balance: Fireball enemy will not shoot steel blocks
- Endless balance: Fireball enemy is not harmed by fire
- Endless balance: Fireball will destroy a turret with one hit
- Endless balance: Enemy spawn portal disabled time from 60s to 30s
- Endless balance: Enemy with bounce ability will not dodge bullets
- Endless balance: Slightly reduced bounty from enemies
- Endless balance: Slightly faster enemies
- Endless balance: Can traverse through stone and lava
Fixes
- Unable to move a previously saved quick slot item on shop
- Sound settings do not save permanently when changed during game
- Force field exposing players near border in Peekaboo
- Market prices are not calculated properly in all situations
- Leaderboards display "0" if there are no results for friends
- High chance of crash when clones shooting enemies