After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to track everything down and fix it.
I also added a Prestige Shop this was a player request, and I liked the idea, so I built it directly into the prestige Egui.
Thanks for the support, and thanks for playing!
New Features
Resource fly to UI animation
Mining now has clear visual feedback. When you collect resources, small icon tokens appear where the action happens and smoothly fly toward the correct resource counter in the top panel.
What it does
Tokens travel along a smooth arc with an ease-in-out-cubic feel, plus a subtle parabolic lift (sin-based vertical offset) so the motion looks natural.
The destination updates every frame, so tokens keep tracking the right resource label even if the UI shifts or the layout changes.
Built to stay lightweight: up to 15 tokens at once, with throttling so each resource type can only spawn one token every 0.5s to avoid spam.
Supports ore, blocks, crystals, energy, uranium, dark matter, and quantum bits.
When it triggers
On player clicks for ore and blocks.
On block destruction for all resource types.

