📦 Loopweavers – Tactical Logic Update
Loopweavers: Dimensional Alliances 1.18
This update focuses on structural improvements to the game’s internal tactical algorithms and heuristic systems.
Over the past week, we have refined core decision layers that govern positioning, progression logic and action prioritization.

⚙️ Algorithm & Heuristic Improvements
🔹 Structural Logic Separation
Refactored the single player tactical system into two independent logic protocols.
Standard and Overclock modes now operate on separated heuristic layers.
Improved stability and clarity in action evaluation.

⚙️ Movement Logic Refinement
🔹 Positioning Algorithm Refinement
Reduced meaningless early-board repositioning.
Units now require measurable tactical gain before moving.
Improved frontline/backline evaluation logic.
Better protection scoring based on effective durability (HP-weighted tank assessment).
Reduced low-value edge positioning unless tactically justified.

🧠 Victory Condition Evaluation Improvements
🔹 Progress vs Sabotage Evaluation Improvements
Improved victory condition detection when reaching Progress threshold.
Correct prioritization of self-win opportunities.
Better balancing between offensive pressure and self-progression.
Reduced mid-game misprioritization in high-progress states.

🔬 Heuristic Layer Enhancements
🔹 Heuristic Stability Adjustments
Refined action scoring thresholds.
Reduced noise in early board states.
Improved consistency in first-turn decision layers.
Cleaner evaluation of defensive coverage.
This update does not introduce new content.
It strengthens the tactical core of Loopweavers and improves overall match consistency.
Further Overclock refinements are planned.

