Build Update — Tactical Refinements & New Story Chapter
This update introduces a new challenging Story encounter alongside additional refinements to enemy decision heuristics. The goal is to improve tactical clarity while keeping Single Player accessible for new players.
1) New Story Chapter — Hulmor Dome Deployment
A new difficult chapter has been added to the Story Mode, centered around the deployment of the Hulmor Dome.

Theme
This encounter focuses on strategic positioning, defensive setups, and managing long-term pressure rather than pure aggression. Players will need to adapt their playstyle and decide when to protect key units or commit to decisive actions.

Victory Condition
Deploy and stabilize the Hulmor Dome to secure control of the battlefield.
The enemy will attempt to disrupt your setup through targeted pressure and positioning plays.
This chapter is designed as a higher-difficulty scenario intended for players who are already familiar with core mechanics.

2) Enemy Logic Refinements (Heuristics Adjustments)
Additional tactical improvements have been applied to Single Player opponents:
Better Target Evaluation
Improved awareness of Armor and ineffective attacks.
Reduced tendency to attack targets that would deal zero effective damage.
Positioning Awareness
Enemies now make more meaningful use of movement actions.
Improved understanding of Vanguard and Rearguard positioning.
Units are more likely to protect valuable allies when repositioning.
Hero Survival Behavior
Heroes are less likely to expose themselves when low on HP.
Movement decisions now consider defensive placement behind stronger units.
Resource Ability Handling
Improved evaluation of resource-based healing abilities (Hg / U).
Reduced wasteful self-healing when HP is already full.

These refinements aim to make encounters feel more tactical without significantly increasing early-game difficulty.
