New Features
The adventure now supports a map, showing progress, and upcoming events.
After completing the tutorial, the player now seamlessly continues into an adventure, carrying over all progress and currencies.
All text in the game now uses a different font.
Added currency collected in the adventure so far to the HUD in the world, so that the player no longer needs to remember how much they've already collected.
Added an audio cue when the player has rescued enough fairies.
Added transitions between a selection of screens with the intention to add smooth transitions throughout the whole game.
Changed Features
Updated all player animations.
Simplified the main menu.
The adventure now starts with some currency, a reward and a shop. The amounts are not yet balanced.
Bugfixes
Fixed a gameplay bug where in some worlds, the player is killed before they've reached the bottom of the world (re-observed).
Fixed visual bugs where the character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Known Issues
Gameplay issue: the player is able to softlock themselves in specific scenarios that require stamina while outside the world boundary.
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.
Misc bug: Neighbouring buttons in the shop aren't always in the intuitive direction using a joystick or arrow keys.
