New Features
Added Fairies to islands and are placed amongst the potential locations during world generation
Fairies can be rescued and the total amount rescued is now tracked in each adventure.
The player needs to rescue a minimum number of fairies from each world in order to progress.
Changed Features
Fairies with dialogue can also be rescued and will leave a ghost behind for the player to access the dialogue again.
Updated dialogue in the prologue to reflect the "rescue the fairies" narrative.
The loading screen image has been replaced with a more accurate depiction of the shattered meadow.
Bugfixes
Fixed a visual bug where the player's blink range was drawn underneath certain tiles.
Known Issues
Gameplay issue: the player is able to softlock themselves in specific scenarios that require stamina while outside the world boundary.
Gameplay bug: launch crystals can still be grabbed while they are not visible before respawning.
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.
Misc bug: Adding currency from the debug menu doesn't immediately enable items in the shop fi they are suddenly affordable.
Misc bug: Neighbouring buttons in the shop aren't always in the intuitive direction using a joystick or arrow keys.
