New Features
Weak aether crystals have been replaced with three new entities:
Launch crystal: points in a direction, and will boost the player in that direction. Resets even when the combo is failed part-way through.
Complete Launch crystal: doesn't point in any direction. Has 4 resonance points which all need to be blinked to in order to boost in the final direction.
Brittle crystal: has 4 resonance points but only one (randomly chosen) is active at each time. The player must complete the combo to break the crystal. Drops aether, and does not boost the player.
Changed Features
February's wall grab no longer requires pixel-perfect precision.
Minor tweaks to prologue to improve the flow of the level and provide clearer teaching moments.
Many chests found in the adventure have been replaced by the brittle crystal.
Various other island changes, and some new islands are added to existing upgrades.
Bugfixes
Fixed a bug where knowledge fragments would collide with the player pushing them back.
Known Issues
Gameplay issue: the player is able to softlock themselves in specific scenarios that require stamina while outside the world boundary.
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.
