New Features
February has a new model and a full suite of animations.
Aether Bubble islands now appear in the shop
The worlds in the adventure now generate checkpoint islands periodically. These spawn automatically and player does not need to opt into them.
Start and end islands have variations that are now randomly selected when world generation runs.
Changed Features
Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
Islands now spawn slightly further apart, giving the player more room to jump and dash.
Bugfixes
Fixed a bug where the player is killed before they've reached the bottom of the world.
Fixed a bug where the character rarely continues grabbing the floor even when the button is released.
Known Issues
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Gameplay bug: when February is outside the world line and gains stamina past her usual maximum, the excess stamina doesn't decay.
Gameplay bug: The player can grab and then start dialogue while grabbing.
Gameplay bug: Stamina doesn't regenerate when the player is looking around using the dedicated keybind.
Gameplay bug: Knowledge fragments collide with the player pushing them back.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Keyboard keybinds are shown on the Steamdeck in the tutorial when the touchscreen is used to dismiss dialogue.
Visual bug: During the tutorial, when the the keybind for looking around is shown, it incorrectly shows the wrong keybind (only on xbox controllers).
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Visual bug: The glow on the character model's hands lingers after grabbing a crystal until they grab a wall.
